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authorccrs <ccrs@users.noreply.github.com>2017-08-12 01:40:25 +0200
committerShauren <shauren.trinity@gmail.com>2020-08-23 00:45:46 +0200
commit97585597f0b1aff93873fe4d757556731bc0c1b2 (patch)
treefda9b11c6e7abb9e4d3a6108a09def640c3eb2af /src/server/game/Handlers/NPCHandler.cpp
parenta86870622dd02921c4d2e32983a5a98ee91e5263 (diff)
Core/Movement: waypoint movement (#20121)
Following the work done in #19361 this is the cleanup and improvement of the related logic of waypoint management. Ref 28050f3 #18020 (taking the good parts and ignoring the incomplete work) (cherry picked from commit 7fff83d67526efff63867d41b9e036a19a9287b3)
Diffstat (limited to 'src/server/game/Handlers/NPCHandler.cpp')
-rw-r--r--src/server/game/Handlers/NPCHandler.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp
index e5e5a8f97c3..16c6ca0b1bf 100644
--- a/src/server/game/Handlers/NPCHandler.cpp
+++ b/src/server/game/Handlers/NPCHandler.cpp
@@ -44,6 +44,7 @@
#include "SpellInfo.h"
#include "SpellMgr.h"
#include "Trainer.h"
+#include "World.h"
#include "WorldPacket.h"
enum class StableResult : uint8
@@ -167,9 +168,8 @@ void WorldSession::HandleGossipHelloOpcode(WorldPackets::NPC::Hello& packet)
//if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
// GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
- // and if he has pure gossip or is banker and moves or is tabard designer?
- //if (unit->IsArmorer() || unit->IsCivilian() || unit->IsQuestGiver() || unit->IsServiceProvider() || unit->IsGuard())
- unit->StopMoving();
+ // Stop the npc if moving
+ unit->PauseMovement(sWorld->getIntConfig(CONFIG_CREATURE_STOP_FOR_PLAYER));
// If spiritguide, no need for gossip menu, just put player into resurrect queue
if (unit->IsSpiritGuide())