aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Handlers/NPCHandler.cpp
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2020-09-04 13:38:24 +0200
committerShauren <shauren.trinity@gmail.com>2020-09-04 13:38:24 +0200
commitb23190393248455f04d3a06def030a1ec7efad1e (patch)
tree1ce3772314492dcdb985641269a3114813d4b4dc /src/server/game/Handlers/NPCHandler.cpp
parentb20acfe701e6f5f995f2776f076d3c494c02e1aa (diff)
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup port
Diffstat (limited to 'src/server/game/Handlers/NPCHandler.cpp')
-rw-r--r--src/server/game/Handlers/NPCHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp
index f4df5db9fd6..4ef08588c07 100644
--- a/src/server/game/Handlers/NPCHandler.cpp
+++ b/src/server/game/Handlers/NPCHandler.cpp
@@ -299,7 +299,7 @@ void WorldSession::SendSpiritResurrect()
WorldLocation corpseLocation = _player->GetCorpseLocation();
if (_player->HasCorpse())
{
- corpseGrave = sObjectMgr->GetClosestGraveYard(corpseLocation, _player->GetTeam(), _player);
+ corpseGrave = sObjectMgr->GetClosestGraveyard(corpseLocation, _player->GetTeam(), _player);
}
// now can spawn bones
@@ -308,7 +308,7 @@ void WorldSession::SendSpiritResurrect()
// teleport to nearest from corpse graveyard, if different from nearest to player ghost
if (corpseGrave)
{
- WorldSafeLocsEntry const* ghostGrave = sObjectMgr->GetClosestGraveYard(*_player, _player->GetTeam(), _player);
+ WorldSafeLocsEntry const* ghostGrave = sObjectMgr->GetClosestGraveyard(*_player, _player->GetTeam(), _player);
if (corpseGrave != ghostGrave)
_player->TeleportTo(corpseGrave->Loc);