diff options
author | Shauren <shauren.trinity@gmail.com> | 2020-09-04 13:38:24 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2020-09-04 13:38:24 +0200 |
commit | b23190393248455f04d3a06def030a1ec7efad1e (patch) | |
tree | 1ce3772314492dcdb985641269a3114813d4b4dc /src/server/game/Handlers/NPCHandler.cpp | |
parent | b20acfe701e6f5f995f2776f076d3c494c02e1aa (diff) |
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup port
Diffstat (limited to 'src/server/game/Handlers/NPCHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/NPCHandler.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp index f4df5db9fd6..4ef08588c07 100644 --- a/src/server/game/Handlers/NPCHandler.cpp +++ b/src/server/game/Handlers/NPCHandler.cpp @@ -299,7 +299,7 @@ void WorldSession::SendSpiritResurrect() WorldLocation corpseLocation = _player->GetCorpseLocation(); if (_player->HasCorpse()) { - corpseGrave = sObjectMgr->GetClosestGraveYard(corpseLocation, _player->GetTeam(), _player); + corpseGrave = sObjectMgr->GetClosestGraveyard(corpseLocation, _player->GetTeam(), _player); } // now can spawn bones @@ -308,7 +308,7 @@ void WorldSession::SendSpiritResurrect() // teleport to nearest from corpse graveyard, if different from nearest to player ghost if (corpseGrave) { - WorldSafeLocsEntry const* ghostGrave = sObjectMgr->GetClosestGraveYard(*_player, _player->GetTeam(), _player); + WorldSafeLocsEntry const* ghostGrave = sObjectMgr->GetClosestGraveyard(*_player, _player->GetTeam(), _player); if (corpseGrave != ghostGrave) _player->TeleportTo(corpseGrave->Loc); |