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| author | Shauren <shauren.trinity@gmail.com> | 2012-12-09 02:33:34 -0800 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2012-12-09 02:33:34 -0800 |
| commit | b65a88eeec18a4ba6b1a4cd82c3e6fb0205e3cff (patch) | |
| tree | 18f01234616853310501402326e3ccedc1062fd3 /src/server/game/Handlers/NPCHandler.cpp | |
| parent | 59f8457bd47266ded2b1a6c84f96f73da773373d (diff) | |
| parent | 5c33c540543ae7023cd88495cc676a1420c628b3 (diff) | |
Merge pull request #8590 from joschiwald/homebind
Core/Player: correct SetHomebind and usage of it
Diffstat (limited to 'src/server/game/Handlers/NPCHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/NPCHandler.cpp | 16 |
1 files changed, 0 insertions, 16 deletions
diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp index f3b26452435..a9cb7e9b806 100644 --- a/src/server/game/Handlers/NPCHandler.cpp +++ b/src/server/game/Handlers/NPCHandler.cpp @@ -470,22 +470,6 @@ void WorldSession::SendBindPoint(Creature* npc) uint32 bindspell = 3286; - // update sql homebind - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PLAYER_HOMEBIND); - stmt->setUInt16(0, _player->GetMapId()); - stmt->setUInt16(1, _player->GetAreaId()); - stmt->setFloat (2, _player->GetPositionX()); - stmt->setFloat (3, _player->GetPositionY()); - stmt->setFloat (4, _player->GetPositionZ()); - stmt->setUInt32(5, _player->GetGUIDLow()); - CharacterDatabase.Execute(stmt); - - _player->m_homebindMapId = _player->GetMapId(); - _player->m_homebindAreaId = _player->GetAreaId(); - _player->m_homebindX = _player->GetPositionX(); - _player->m_homebindY = _player->GetPositionY(); - _player->m_homebindZ = _player->GetPositionZ(); - // send spell for homebinding (3286) npc->CastSpell(_player, bindspell, true); |
