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authorShauren <shauren.trinity@gmail.com>2012-12-09 02:33:34 -0800
committerShauren <shauren.trinity@gmail.com>2012-12-09 02:33:34 -0800
commitb65a88eeec18a4ba6b1a4cd82c3e6fb0205e3cff (patch)
tree18f01234616853310501402326e3ccedc1062fd3 /src/server/game/Handlers/NPCHandler.cpp
parent59f8457bd47266ded2b1a6c84f96f73da773373d (diff)
parent5c33c540543ae7023cd88495cc676a1420c628b3 (diff)
Merge pull request #8590 from joschiwald/homebind
Core/Player: correct SetHomebind and usage of it
Diffstat (limited to 'src/server/game/Handlers/NPCHandler.cpp')
-rw-r--r--src/server/game/Handlers/NPCHandler.cpp16
1 files changed, 0 insertions, 16 deletions
diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp
index f3b26452435..a9cb7e9b806 100644
--- a/src/server/game/Handlers/NPCHandler.cpp
+++ b/src/server/game/Handlers/NPCHandler.cpp
@@ -470,22 +470,6 @@ void WorldSession::SendBindPoint(Creature* npc)
uint32 bindspell = 3286;
- // update sql homebind
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PLAYER_HOMEBIND);
- stmt->setUInt16(0, _player->GetMapId());
- stmt->setUInt16(1, _player->GetAreaId());
- stmt->setFloat (2, _player->GetPositionX());
- stmt->setFloat (3, _player->GetPositionY());
- stmt->setFloat (4, _player->GetPositionZ());
- stmt->setUInt32(5, _player->GetGUIDLow());
- CharacterDatabase.Execute(stmt);
-
- _player->m_homebindMapId = _player->GetMapId();
- _player->m_homebindAreaId = _player->GetAreaId();
- _player->m_homebindX = _player->GetPositionX();
- _player->m_homebindY = _player->GetPositionY();
- _player->m_homebindZ = _player->GetPositionZ();
-
// send spell for homebinding (3286)
npc->CastSpell(_player, bindspell, true);