diff options
| author | Shauren <shauren.trinity@gmail.com> | 2014-10-22 23:31:10 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2014-10-22 23:31:10 +0200 |
| commit | cffbcea8776dcf1fd175bd678c04e1ca3eb440c1 (patch) | |
| tree | d6da44a54ac3287a1fb716535eada3a56c651584 /src/server/game/Handlers/NPCHandler.cpp | |
| parent | ac94efd5079a3a7e4d48e9f804f50acc0afa4f8f (diff) | |
Core/Entities: Sixth part of removing GetGUIDLow() uses
Diffstat (limited to 'src/server/game/Handlers/NPCHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/NPCHandler.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp index 6d2255dc814..78e1b9f4d71 100644 --- a/src/server/game/Handlers/NPCHandler.cpp +++ b/src/server/game/Handlers/NPCHandler.cpp @@ -519,7 +519,7 @@ void WorldSession::SendStablePet(ObjectGuid guid) { PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOTS_DETAIL); - stmt->setUInt32(0, _player->GetGUIDLow()); + stmt->setUInt32(0, _player->GetGUID().GetCounter()); stmt->setUInt8(1, PET_SAVE_FIRST_STABLE_SLOT); stmt->setUInt8(2, PET_SAVE_LAST_STABLE_SLOT); @@ -623,7 +623,7 @@ void WorldSession::HandleStablePet(WorldPacket& recvData) PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOTS); - stmt->setUInt32(0, _player->GetGUIDLow()); + stmt->setUInt32(0, _player->GetGUID().GetCounter()); stmt->setUInt8(1, PET_SAVE_FIRST_STABLE_SLOT); stmt->setUInt8(2, PET_SAVE_LAST_STABLE_SLOT); @@ -683,7 +683,7 @@ void WorldSession::HandleUnstablePet(WorldPacket& recvData) PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_ENTRY); - stmt->setUInt32(0, _player->GetGUIDLow()); + stmt->setUInt32(0, _player->GetGUID().GetCounter()); stmt->setUInt32(1, petnumber); stmt->setUInt8(2, PET_SAVE_FIRST_STABLE_SLOT); stmt->setUInt8(3, PET_SAVE_LAST_STABLE_SLOT); @@ -812,7 +812,7 @@ void WorldSession::HandleStableSwapPet(WorldPacket& recvData) PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SLOT_BY_ID); - stmt->setUInt32(0, _player->GetGUIDLow()); + stmt->setUInt32(0, _player->GetGUID().GetCounter()); stmt->setUInt32(1, petId); _stableSwapCallback.SetParam(petId); |
