diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2018-01-03 20:04:19 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-01-03 20:04:19 +0100 |
| commit | 532ab1c7f8653d1a2e48aa1f1f8a9ba1041d4bb7 (patch) | |
| tree | 81e2f7eb89b3144c14dd488ea6304f6d44d19848 /src/server/game/Handlers/PetHandler.cpp | |
| parent | 425b181544a21d2246fdf0261ba76a37e2510883 (diff) | |
Core: Combat/threat system rewrite (PR #19930)
- PvE combat is now always mutual. UNIT_FLAG_IN_COMBAT is backed by actual references to the units we're in combat with.
- PvP combat is now also tracked, and almost always mutual; spells like Vanish and Feign Death can break this rule. That means we can easily determine a list of players we're fighting.
- By extension, IsInCombatWith now has sensible behavior when invoked on nonplayers.
- Threat and combat systems are no longer the same.
- They still have an enforced relationship (threat implies combat - clearing combat clears threat)...
- ...but we can have combat without threat. A creature (with threat list) isn't considered to be engaged until it has an entry on its threat list...
- ...which means we can now faithfully replicate retail engage behavior. Combat on projectile launch - engagement start on projectile impact. Yay for progress!
- AI method refactor, as already ported in 6113b9d - `JustEngagedWith`, `JustEnteredCombat` and `JustExitedCombat`.
- Vehicle threat is now properly pooled on the main vehicle body (fixes #16542).
- Various edge case bug fixes for threat redirects (Misdirection "cancelling" Vigilance and similar).
- Target re-selection is now significantly faster.
- Fixed a ton of other smaller edge case bugs, probably.
Closes #7951 and #19998.
Diffstat (limited to 'src/server/game/Handlers/PetHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/PetHandler.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/Handlers/PetHandler.cpp b/src/server/game/Handlers/PetHandler.cpp index cabb6e753b5..4ed71333ccf 100644 --- a/src/server/game/Handlers/PetHandler.cpp +++ b/src/server/game/Handlers/PetHandler.cpp @@ -141,7 +141,6 @@ void WorldSession::HandlePetStopAttack(WorldPacket &recvData) return; pet->AttackStop(); - pet->ClearInPetCombat(); } void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spellid, uint16 flag, ObjectGuid guid2) @@ -175,7 +174,6 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe case COMMAND_FOLLOW: //spellid=1792 //FOLLOW pet->AttackStop(); pet->InterruptNonMeleeSpells(false); - pet->ClearInPetCombat(); pet->GetMotionMaster()->MoveFollow(_player, PET_FOLLOW_DIST, pet->GetFollowAngle()); charmInfo->SetCommandState(COMMAND_FOLLOW); @@ -277,7 +275,6 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe { case REACT_PASSIVE: //passive pet->AttackStop(); - pet->ClearInPetCombat(); // no break; case REACT_DEFENSIVE: //recovery case REACT_AGGRESSIVE: //activete |
