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authorccrs <ccrs@users.noreply.github.com>2019-05-16 00:21:09 +0200
committerccrs <ccrs@users.noreply.github.com>2019-05-16 00:21:09 +0200
commit79b90f9d3afb3815e265fc59a1e98c92ec788012 (patch)
treecaaa83b86e737e2a7d039628b6511965c863a082 /src/server/game/Handlers/PetHandler.cpp
parent6d2d16727a50fc02d91d1389f575354319c9bd72 (diff)
Core/Misc: remove incorrect ClearUnitState calls related to movement
these unit states should never be removed outside motionmaster's handlings
Diffstat (limited to 'src/server/game/Handlers/PetHandler.cpp')
-rw-r--r--src/server/game/Handlers/PetHandler.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/Handlers/PetHandler.cpp b/src/server/game/Handlers/PetHandler.cpp
index 080a3acea56..827dbe1ec91 100644
--- a/src/server/game/Handlers/PetHandler.cpp
+++ b/src/server/game/Handlers/PetHandler.cpp
@@ -202,7 +202,6 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe
if (!owner->IsValidAttackTarget(TargetUnit))
return;
- pet->ClearUnitState(UNIT_STATE_FOLLOW);
// This is true if pet has no target or has target but targets differs.
if (pet->GetVictim() != TargetUnit || !pet->GetCharmInfo()->IsCommandAttack())
{
@@ -802,8 +801,6 @@ void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
targets.Read(recvPacket, caster);
HandleClientCastFlags(recvPacket, castFlags, targets);
- caster->ClearUnitState(UNIT_STATE_FOLLOW);
-
Spell* spell = new Spell(caster, spellInfo, TRIGGERED_NONE);
spell->m_cast_count = castCount; // probably pending spell cast
spell->m_targets = targets;