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authorShauren <shauren.trinity@gmail.com>2018-03-12 18:20:26 +0100
committerShauren <shauren.trinity@gmail.com>2018-03-12 23:11:49 +0100
commit007b5a68c50bbee7d05acec888d3273c2a5a8577 (patch)
tree4818b60a73730b98ae4785d0630edbd6cd27d5bf /src/server/game/Handlers/QueryHandler.cpp
parent50a912af72ca84095eab5effa7d70e8a50ff8a04 (diff)
Core/DataStores: Fixed db2 structures after 7.3.5
Diffstat (limited to 'src/server/game/Handlers/QueryHandler.cpp')
-rw-r--r--src/server/game/Handlers/QueryHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/QueryHandler.cpp b/src/server/game/Handlers/QueryHandler.cpp
index 33d18b946f6..7c8048d8a73 100644
--- a/src/server/game/Handlers/QueryHandler.cpp
+++ b/src/server/game/Handlers/QueryHandler.cpp
@@ -202,8 +202,8 @@ void WorldSession::HandleQueryCorpseLocation(WorldPackets::Query::QueryCorpseLoc
if (Map const* entranceMap = sMapMgr->CreateBaseMap(corpseMapEntry->CorpseMapID))
{
mapID = corpseMapEntry->CorpseMapID;
- x = corpseMapEntry->CorpsePos.X;
- y = corpseMapEntry->CorpsePos.Y;
+ x = corpseMapEntry->Corpse.X;
+ y = corpseMapEntry->Corpse.Y;
z = entranceMap->GetHeight(player->GetPhases(), x, y, MAX_HEIGHT);
}
}