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authorShauren <shauren.trinity@gmail.com>2022-12-31 18:22:40 +0100
committerShauren <shauren.trinity@gmail.com>2022-12-31 18:22:40 +0100
commit704142f15a51055c4fa064b1286b65d78b795e05 (patch)
treecccebbe29c3c7bf96fc90e0a1e6f34f19cda206e /src/server/game/Handlers/QueryHandler.cpp
parent2c044ea9f558d5b181d56f1e318c7c96396f69d7 (diff)
Core/Maps: Fixed retrieving terrain info when on child maps
Diffstat (limited to 'src/server/game/Handlers/QueryHandler.cpp')
-rw-r--r--src/server/game/Handlers/QueryHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/QueryHandler.cpp b/src/server/game/Handlers/QueryHandler.cpp
index bc117d6e305..fb19c43a322 100644
--- a/src/server/game/Handlers/QueryHandler.cpp
+++ b/src/server/game/Handlers/QueryHandler.cpp
@@ -151,7 +151,7 @@ void WorldSession::HandleQueryCorpseLocation(WorldPackets::Query::QueryCorpseLoc
mapID = corpseMapEntry->CorpseMapID;
x = corpseMapEntry->Corpse.X;
y = corpseMapEntry->Corpse.Y;
- z = entranceTerrain->GetStaticHeight(player->GetPhaseShift(), x, y, MAX_HEIGHT);
+ z = entranceTerrain->GetStaticHeight(player->GetPhaseShift(), mapID, x, y, MAX_HEIGHT);
}
}
}