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authorShauren <shauren.trinity@gmail.com>2017-05-01 20:19:55 +0200
committerShauren <shauren.trinity@gmail.com>2017-05-01 20:20:18 +0200
commit713783531c5657e1f77e5754385258a1a8ebe6cc (patch)
tree4f055d90a70233be0c8b0e2b6fac69903a29b1d7 /src/server/game/Handlers/QueryHandler.cpp
parent00f28a81af0e93c50df01ac6ba8dcdb6c0887aee (diff)
Core/Corpses: Misc fixes
* Updated corpse flags * Fixed corpse guid during creation * Properly set corpse faction * Fixed setting weapon inventory types if transmogrified * Fixed corpse location query response when corpse cannot be found
Diffstat (limited to 'src/server/game/Handlers/QueryHandler.cpp')
-rw-r--r--src/server/game/Handlers/QueryHandler.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Handlers/QueryHandler.cpp b/src/server/game/Handlers/QueryHandler.cpp
index 6006f66772c..b05f2add7ae 100644
--- a/src/server/game/Handlers/QueryHandler.cpp
+++ b/src/server/game/Handlers/QueryHandler.cpp
@@ -173,6 +173,7 @@ void WorldSession::HandleQueryCorpseLocation(WorldPackets::Query::QueryCorpseLoc
{
WorldPackets::Query::CorpseLocation packet;
packet.Valid = false; // corpse not found
+ packet.Player = queryCorpseLocation.Player;
SendPacket(packet.Write());
return;
}