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author | Shauren <shauren.trinity@gmail.com> | 2017-05-01 20:19:55 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2017-05-01 20:20:18 +0200 |
commit | 713783531c5657e1f77e5754385258a1a8ebe6cc (patch) | |
tree | 4f055d90a70233be0c8b0e2b6fac69903a29b1d7 /src/server/game/Handlers/QueryHandler.cpp | |
parent | 00f28a81af0e93c50df01ac6ba8dcdb6c0887aee (diff) |
Core/Corpses: Misc fixes
* Updated corpse flags
* Fixed corpse guid during creation
* Properly set corpse faction
* Fixed setting weapon inventory types if transmogrified
* Fixed corpse location query response when corpse cannot be found
Diffstat (limited to 'src/server/game/Handlers/QueryHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/QueryHandler.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Handlers/QueryHandler.cpp b/src/server/game/Handlers/QueryHandler.cpp index 6006f66772c..b05f2add7ae 100644 --- a/src/server/game/Handlers/QueryHandler.cpp +++ b/src/server/game/Handlers/QueryHandler.cpp @@ -173,6 +173,7 @@ void WorldSession::HandleQueryCorpseLocation(WorldPackets::Query::QueryCorpseLoc { WorldPackets::Query::CorpseLocation packet; packet.Valid = false; // corpse not found + packet.Player = queryCorpseLocation.Player; SendPacket(packet.Write()); return; } |