diff options
author | treeston <treeston.mmoc@gmail.com> | 2016-03-24 16:12:53 +0100 |
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committer | treeston <treeston.mmoc@gmail.com> | 2016-04-10 19:49:40 +0200 |
commit | 7b1560fccba77ecbdfecd7b33af740aea41b7087 (patch) | |
tree | 19e4783dba7cde9f6f936f3e4d78ab3a191132c2 /src/server/game/Handlers/QueryHandler.cpp | |
parent | 6ca400b35eb44ed1392fdab093f521ee4787a63b (diff) |
Entities/Unit: Finally fix no-path evasion.
- When a creature cannot find a path to its victim, it begins evading all attacks and regenerating health.
- If this persists for 5 seconds, it evades back to spawn position with new EvadeReason value EVADE_REASON_NO_PATH.
- Also some SmartAI cleanup (why oh why does it have so much duplicated code) and getting rid of #defines in favor of type-checked compile-time constants.
Diffstat (limited to 'src/server/game/Handlers/QueryHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/QueryHandler.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/QueryHandler.cpp b/src/server/game/Handlers/QueryHandler.cpp index ebc9ebde994..1eee9e0d9fe 100644 --- a/src/server/game/Handlers/QueryHandler.cpp +++ b/src/server/game/Handlers/QueryHandler.cpp @@ -133,10 +133,10 @@ void WorldSession::HandleCreatureQueryOpcode(WorldPacket& recvData) CreatureQuestItemList const* items = sObjectMgr->GetCreatureQuestItemList(entry); if (items) - for (size_t i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i) + for (uint32 i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i) data << (i < items->size() ? uint32((*items)[i]) : uint32(0)); else - for (size_t i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i) + for (uint32 i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i) data << uint32(0); data << uint32(ci->movementId); // CreatureMovementInfo.dbc |