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authorDDuarte <dnpd.dd@gmail.com>2014-09-01 20:03:01 +0100
committerDDuarte <dnpd.dd@gmail.com>2014-09-01 20:03:01 +0100
commita896a7554f7a2c41d0225564896d7d2db61ec800 (patch)
tree43b77e6748187cfdbfa174fe0dbacbfdd894e353 /src/server/game/Handlers/QueryHandler.cpp
parentc19fcec81486493cf997f1266bfc3e1713d12051 (diff)
Core/Quests: Implement CMSG_QUEST_NPC_QUERY and SMSG_QUEST_NPC_QUERY_RESPONSE
Plot twist: We don't know what these packets do (but they are used)
Diffstat (limited to 'src/server/game/Handlers/QueryHandler.cpp')
-rw-r--r--src/server/game/Handlers/QueryHandler.cpp39
1 files changed, 39 insertions, 0 deletions
diff --git a/src/server/game/Handlers/QueryHandler.cpp b/src/server/game/Handlers/QueryHandler.cpp
index fb160c2bc41..cf75fa1e3c9 100644
--- a/src/server/game/Handlers/QueryHandler.cpp
+++ b/src/server/game/Handlers/QueryHandler.cpp
@@ -419,6 +419,45 @@ void WorldSession::HandleCorpseMapPositionQuery(WorldPacket& recvData)
SendPacket(&data);
}
+void WorldSession::HandleQuestNPCQuery(WorldPacket& recvData)
+{
+ uint32 count = recvData.ReadBits(24);
+ std::map<uint32, std::vector<uint32>> quests;
+
+ for (int i = 0; i < count; ++i)
+ {
+ uint32 questId;
+ recvData >> questId;
+
+ /// @todo verify if we should only send completed quests questgivers
+ if (_player->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE)
+ {
+ auto creatures = sObjectMgr->GetCreatureQuestInvolvedRelationReverseBounds(questId);
+ for (auto it = creatures.first; it != creatures.second; ++it)
+ quests[questId].push_back(it->second);
+
+ auto gos = sObjectMgr->GetGOQuestInvolvedRelationReverseBounds(questId);
+ for (auto it = gos.first; it != gos.second; ++it)
+ quests[questId].push_back(it->second | 0x80000000); // GO mask
+ }
+ }
+
+ WorldPacket data(SMSG_QUEST_NPC_QUERY_RESPONSE, 3 + count * 14);
+ data.WriteBits(quests.size(), 23);
+
+ for (auto it = quests.begin(); it != quests.end(); ++it)
+ data.WriteBits(it->second.size(), 24);
+
+ for (auto it = quests.begin(); it != quests.end(); ++it)
+ {
+ data << uint32(it->first);
+ for (const auto& entry : it->second)
+ data << uint32(entry);
+ }
+
+ SendPacket(&data);
+}
+
void WorldSession::HandleQuestPOIQuery(WorldPacket& recvData)
{
uint32 count;