diff options
author | DDuarte <dnpd.dd@gmail.com> | 2014-09-01 20:03:01 +0100 |
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committer | DDuarte <dnpd.dd@gmail.com> | 2014-09-01 20:03:01 +0100 |
commit | a896a7554f7a2c41d0225564896d7d2db61ec800 (patch) | |
tree | 43b77e6748187cfdbfa174fe0dbacbfdd894e353 /src/server/game/Handlers/QueryHandler.cpp | |
parent | c19fcec81486493cf997f1266bfc3e1713d12051 (diff) |
Core/Quests: Implement CMSG_QUEST_NPC_QUERY and SMSG_QUEST_NPC_QUERY_RESPONSE
Plot twist: We don't know what these packets do (but they are used)
Diffstat (limited to 'src/server/game/Handlers/QueryHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/QueryHandler.cpp | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/src/server/game/Handlers/QueryHandler.cpp b/src/server/game/Handlers/QueryHandler.cpp index fb160c2bc41..cf75fa1e3c9 100644 --- a/src/server/game/Handlers/QueryHandler.cpp +++ b/src/server/game/Handlers/QueryHandler.cpp @@ -419,6 +419,45 @@ void WorldSession::HandleCorpseMapPositionQuery(WorldPacket& recvData) SendPacket(&data); } +void WorldSession::HandleQuestNPCQuery(WorldPacket& recvData) +{ + uint32 count = recvData.ReadBits(24); + std::map<uint32, std::vector<uint32>> quests; + + for (int i = 0; i < count; ++i) + { + uint32 questId; + recvData >> questId; + + /// @todo verify if we should only send completed quests questgivers + if (_player->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE) + { + auto creatures = sObjectMgr->GetCreatureQuestInvolvedRelationReverseBounds(questId); + for (auto it = creatures.first; it != creatures.second; ++it) + quests[questId].push_back(it->second); + + auto gos = sObjectMgr->GetGOQuestInvolvedRelationReverseBounds(questId); + for (auto it = gos.first; it != gos.second; ++it) + quests[questId].push_back(it->second | 0x80000000); // GO mask + } + } + + WorldPacket data(SMSG_QUEST_NPC_QUERY_RESPONSE, 3 + count * 14); + data.WriteBits(quests.size(), 23); + + for (auto it = quests.begin(); it != quests.end(); ++it) + data.WriteBits(it->second.size(), 24); + + for (auto it = quests.begin(); it != quests.end(); ++it) + { + data << uint32(it->first); + for (const auto& entry : it->second) + data << uint32(entry); + } + + SendPacket(&data); +} + void WorldSession::HandleQuestPOIQuery(WorldPacket& recvData) { uint32 count; |