diff options
author | Shauren <shauren.trinity@gmail.com> | 2017-06-04 01:00:45 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2017-06-04 01:00:45 +0200 |
commit | b453e124231a90321fe79fbf3a62acdcfa54a691 (patch) | |
tree | ca2a815b923080385ed9a3a69aefe20ee54a7969 /src/server/game/Handlers/QueryHandler.cpp | |
parent | ec72a59b08e71ebc7ba00b32592ec903a7995a84 (diff) |
Core/Game: Include cleanup part 5
* ObjectMgr.h
* Player.h
* Unit.h
* G3D should no longer propagate everywhere from Spline/MotionMaster
Diffstat (limited to 'src/server/game/Handlers/QueryHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/QueryHandler.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/server/game/Handlers/QueryHandler.cpp b/src/server/game/Handlers/QueryHandler.cpp index cce3923a8aa..2ab360d76e7 100644 --- a/src/server/game/Handlers/QueryHandler.cpp +++ b/src/server/game/Handlers/QueryHandler.cpp @@ -18,10 +18,14 @@ #include "WorldSession.h" #include "Common.h" +#include "Corpse.h" #include "DatabaseEnv.h" +#include "DB2Stores.h" +#include "Item.h" #include "Log.h" #include "MapManager.h" #include "NPCHandler.h" +#include "ObjectAccessor.h" #include "ObjectMgr.h" #include "Player.h" #include "QueryPackets.h" @@ -108,7 +112,7 @@ void WorldSession::HandleCreatureQuery(WorldPackets::Query::QueryCreature& packe //stats.TitleAlt = ; stats.CursorName = creatureInfo->IconName; - if (CreatureQuestItemList const* items = sObjectMgr->GetCreatureQuestItemList(packet.CreatureID)) + if (std::vector<uint32> const* items = sObjectMgr->GetCreatureQuestItemList(packet.CreatureID)) for (uint32 item : *items) stats.QuestItems.push_back(item); @@ -156,7 +160,7 @@ void WorldSession::HandleGameObjectQueryOpcode(WorldPackets::Query::QueryGameObj stats.Size = gameObjectInfo->size; - if (GameObjectQuestItemList const* items = sObjectMgr->GetGameObjectQuestItemList(packet.GameObjectID)) + if (std::vector<uint32> const* items = sObjectMgr->GetGameObjectQuestItemList(packet.GameObjectID)) for (int32 item : *items) stats.QuestItems.push_back(item); |