diff options
author | joschiwald <joschiwald.trinity@gmail.com> | 2015-02-05 20:18:32 +0100 |
---|---|---|
committer | joschiwald <joschiwald.trinity@gmail.com> | 2015-02-05 20:18:32 +0100 |
commit | be6b1f52516be0feb2b64f3bdbe1899cf5576777 (patch) | |
tree | f3706f037ba8a0f9e0dcdfb2f56ccb08cc31bb65 /src/server/game/Handlers/QueryHandler.cpp | |
parent | 0ac3a21d3331e5a65873e0c76dad7e64213d0536 (diff) |
Core/Packets:
- updated who packets
- fixed typos from previous commits
Diffstat (limited to 'src/server/game/Handlers/QueryHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/QueryHandler.cpp | 24 |
1 files changed, 2 insertions, 22 deletions
diff --git a/src/server/game/Handlers/QueryHandler.cpp b/src/server/game/Handlers/QueryHandler.cpp index 49ac42f0abf..4afb2826889 100644 --- a/src/server/game/Handlers/QueryHandler.cpp +++ b/src/server/game/Handlers/QueryHandler.cpp @@ -30,38 +30,18 @@ #include "NPCHandler.h" #include "Pet.h" #include "MapManager.h" -#include "BattlenetAccountMgr.h" #include "CharacterPackets.h" #include "QueryPackets.h" void WorldSession::SendNameQueryOpcode(ObjectGuid guid) { Player* player = ObjectAccessor::FindConnectedPlayer(guid); - CharacterInfo const* characterInfo = sWorld->GetCharacterInfo(guid); WorldPackets::Query::QueryPlayerNameResponse response; response.Player = guid; - if (characterInfo) - { - uint32 accountId = player ? player->GetSession()->GetAccountId() : ObjectMgr::GetPlayerAccountIdByGUID(guid); - uint32 bnetAccountId = player ? player->GetSession()->GetBattlenetAccountId() : Battlenet::AccountMgr::GetIdByGameAccount(accountId); - - response.Result = RESPONSE_SUCCESS; // name known - response.Data.IsDeleted = characterInfo->IsDeleted; - response.Data.AccountID = ObjectGuid::Create<HighGuid::WowAccount>(accountId); - response.Data.BnetAccountID = ObjectGuid::Create<HighGuid::BNetAccount>(bnetAccountId); - response.Data.Name = characterInfo->Name; - response.Data.VirtualRealmAddress = GetVirtualRealmAddress(); - response.Data.Race = characterInfo->Race; - response.Data.Sex = characterInfo->Sex; - response.Data.ClassID = characterInfo->Class; - response.Data.Level = characterInfo->Level; - - if (DeclinedName const* names = (player ? player->GetDeclinedNames() : nullptr)) - for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) - response.Data.DeclinedNames.name[i] = names->name[i]; - } + if (response.Data.Initialize(guid, player)) + response.Result = RESPONSE_SUCCESS; // name known else response.Result = RESPONSE_FAILURE; // name unknown |