diff options
author | Shauren <shauren.trinity@gmail.com> | 2024-08-18 18:59:58 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2024-08-18 18:59:58 +0200 |
commit | c4b710446d62c95eb8124175203fa5f394912594 (patch) | |
tree | c0e64d7fe1b315a34df65e4c44f0ad3d8723edf4 /src/server/game/Handlers/QueryHandler.cpp | |
parent | 88fea990ff1408b94076fb9dbd0c974908d6a731 (diff) |
Core/Realms: Realmlist refactors
* Removed global realm variable from World and use RealmList everywhere
* Match auth build key with client version
* Restored allowedSecurityLevel checks for realmlist packet building
* Restored updating population field, mysteriously removed 15 years ago in f20b25d1c90f608deab28c9957b3b376ab2a0d50
Diffstat (limited to 'src/server/game/Handlers/QueryHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/QueryHandler.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/server/game/Handlers/QueryHandler.cpp b/src/server/game/Handlers/QueryHandler.cpp index 74548ba34e2..2745c3d475f 100644 --- a/src/server/game/Handlers/QueryHandler.cpp +++ b/src/server/game/Handlers/QueryHandler.cpp @@ -321,12 +321,13 @@ void WorldSession::HandleQueryRealmName(WorldPackets::Query::QueryRealmName& que WorldPackets::Query::RealmQueryResponse realmQueryResponse; realmQueryResponse.VirtualRealmAddress = queryRealmName.VirtualRealmAddress; - Battlenet::RealmHandle realmHandle(queryRealmName.VirtualRealmAddress); - if (sRealmList->GetRealmNames(realmHandle, &realmQueryResponse.NameInfo.RealmNameActual, &realmQueryResponse.NameInfo.RealmNameNormalized)) + if (std::shared_ptr<Realm const> realm = sRealmList->GetRealm(queryRealmName.VirtualRealmAddress)) { realmQueryResponse.LookupState = RESPONSE_SUCCESS; realmQueryResponse.NameInfo.IsInternalRealm = false; realmQueryResponse.NameInfo.IsLocal = queryRealmName.VirtualRealmAddress == GetVirtualRealmAddress(); + realmQueryResponse.NameInfo.RealmNameActual = realm->Name; + realmQueryResponse.NameInfo.RealmNameNormalized = realm->NormalizedName; } else realmQueryResponse.LookupState = RESPONSE_FAILURE; |