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authorShauren <shauren.trinity@gmail.com>2020-05-24 22:34:25 +0200
committerShauren <shauren.trinity@gmail.com>2020-05-24 22:34:25 +0200
commiteba31dea27b7fdc4a49c024898ef3a01bcbc7295 (patch)
tree4be401cb2969769c92b571e1b8d04555f633693e /src/server/game/Handlers/QueryHandler.cpp
parentebb6f12db811d78a538982cca9b8cc1887fc2527 (diff)
Core/Maps: Improvements to terrain swap handling
* Fixed memory leak when unloading grids * Handle child maps being entered * Allow chaining more child maps (Draenor -> Tanaan Jungle -> Tanaan Jungle - No Hubs Phase)
Diffstat (limited to 'src/server/game/Handlers/QueryHandler.cpp')
-rw-r--r--src/server/game/Handlers/QueryHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/QueryHandler.cpp b/src/server/game/Handlers/QueryHandler.cpp
index 6d635c8ffdb..7df727bfec1 100644
--- a/src/server/game/Handlers/QueryHandler.cpp
+++ b/src/server/game/Handlers/QueryHandler.cpp
@@ -144,7 +144,7 @@ void WorldSession::HandleQueryCorpseLocation(WorldPackets::Query::QueryCorpseLoc
if (corpseMapEntry->IsDungeon() && corpseMapEntry->CorpseMapID >= 0)
{
// if corpse map have entrance
- if (Map const* entranceMap = sMapMgr->CreateBaseMap(corpseMapEntry->CorpseMapID))
+ if (Map* entranceMap = sMapMgr->CreateBaseMap(corpseMapEntry->CorpseMapID))
{
mapID = corpseMapEntry->CorpseMapID;
x = corpseMapEntry->Corpse.X;