diff options
author | Shauren <shauren.trinity@gmail.com> | 2020-05-24 22:34:25 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2020-05-24 22:34:25 +0200 |
commit | eba31dea27b7fdc4a49c024898ef3a01bcbc7295 (patch) | |
tree | 4be401cb2969769c92b571e1b8d04555f633693e /src/server/game/Handlers/QueryHandler.cpp | |
parent | ebb6f12db811d78a538982cca9b8cc1887fc2527 (diff) |
Core/Maps: Improvements to terrain swap handling
* Fixed memory leak when unloading grids
* Handle child maps being entered
* Allow chaining more child maps (Draenor -> Tanaan Jungle -> Tanaan Jungle - No Hubs Phase)
Diffstat (limited to 'src/server/game/Handlers/QueryHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/QueryHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/QueryHandler.cpp b/src/server/game/Handlers/QueryHandler.cpp index 6d635c8ffdb..7df727bfec1 100644 --- a/src/server/game/Handlers/QueryHandler.cpp +++ b/src/server/game/Handlers/QueryHandler.cpp @@ -144,7 +144,7 @@ void WorldSession::HandleQueryCorpseLocation(WorldPackets::Query::QueryCorpseLoc if (corpseMapEntry->IsDungeon() && corpseMapEntry->CorpseMapID >= 0) { // if corpse map have entrance - if (Map const* entranceMap = sMapMgr->CreateBaseMap(corpseMapEntry->CorpseMapID)) + if (Map* entranceMap = sMapMgr->CreateBaseMap(corpseMapEntry->CorpseMapID)) { mapID = corpseMapEntry->CorpseMapID; x = corpseMapEntry->Corpse.X; |