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authorOvahlord <dreadkiller@gmx.de>2023-11-28 02:00:51 +0100
committerOvahlord <dreadkiller@gmx.de>2023-11-28 02:00:51 +0100
commit00c1f57c8bcd22bbf202f921d9670b1af9c3b3fd (patch)
tree05e305cea0fb7a8f0075056f69e32a4e542f4153 /src/server/game/Handlers/QuestHandler.cpp
parentbbb320f39013bb540d69a36fe7be72c1ac6ba9d3 (diff)
Core/Items: restore item random properties handling
Diffstat (limited to 'src/server/game/Handlers/QuestHandler.cpp')
-rw-r--r--src/server/game/Handlers/QuestHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp
index a108fcc9fae..5cd6cb11557 100644
--- a/src/server/game/Handlers/QuestHandler.cpp
+++ b/src/server/game/Handlers/QuestHandler.cpp
@@ -834,7 +834,7 @@ void WorldSession::HandlePlayerChoiceResponse(WorldPackets::Quest::ChoiceRespons
ItemPosCountVec dest;
if (_player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item.Id, item.Quantity) == EQUIP_ERR_OK)
{
- Item* newItem = _player->StoreNewItem(dest, item.Id, true, {}, ItemContext::Quest_Reward);
+ Item* newItem = _player->StoreNewItem(dest, item.Id, true, sItemEnchantmentMgr->GenerateRandomProperties(item.Id), {}, ItemContext::Quest_Reward);
_player->SendNewItem(newItem, item.Quantity, true, false);
}
}