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authorccrs <ccrs@users.noreply.github.com>2017-08-12 17:35:46 +0200
committerShauren <shauren.trinity@gmail.com>2020-08-23 00:48:46 +0200
commit0a133e77d61fc6bafad7b60b74604d5da648ece9 (patch)
tree0a3d4252830a2da40b65e0f83cfe1067d85219c7 /src/server/game/Handlers/QuestHandler.cpp
parent7586daad6289f022ea2e625d74c370cd46423e9c (diff)
Core/Movement: 7fff83d6752 followup
remove home position set from creature PauseMovement, and use it when necessary change log level on DelayedDelete (cherry picked from commit cd4775420a4894012616d54467eb3827430245b5)
Diffstat (limited to 'src/server/game/Handlers/QuestHandler.cpp')
-rw-r--r--src/server/game/Handlers/QuestHandler.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp
index fe6826441d1..9f2044dab59 100644
--- a/src/server/game/Handlers/QuestHandler.cpp
+++ b/src/server/game/Handlers/QuestHandler.cpp
@@ -90,6 +90,7 @@ void WorldSession::HandleQuestgiverHelloOpcode(WorldPackets::Quest::QuestGiverHe
// Stop the npc if moving
creature->PauseMovement(sWorld->getIntConfig(CONFIG_CREATURE_STOP_FOR_PLAYER));
+ creature->SetHomePosition(creature->GetPosition());
_player->PlayerTalkClass->ClearMenus();
if (creature->GetAI()->GossipHello(_player))