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authorNay <dnpd.dd@gmail.com>2013-08-06 08:31:59 -0700
committerNay <dnpd.dd@gmail.com>2013-08-06 08:31:59 -0700
commit1bf1f95a8ead4ad898723a63501d7a4034bda166 (patch)
tree087f3f52a3890f8663e4190fc1ed6ddd4af7cc35 /src/server/game/Handlers/QuestHandler.cpp
parentdc8385f4c0e192e037924e1d2c29be200fffc0d7 (diff)
parent233a154e77cc1c534c6c7fa80c9cec4c601c8d34 (diff)
Merge pull request #10455 from Discover-/Battleground-Reinterpret-Casts
Core/Misc: Implement reinterpret casts for all battleground classes and ...
Diffstat (limited to 'src/server/game/Handlers/QuestHandler.cpp')
-rw-r--r--src/server/game/Handlers/QuestHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp
index 6cd999bc496..cee5b3d1164 100644
--- a/src/server/game/Handlers/QuestHandler.cpp
+++ b/src/server/game/Handlers/QuestHandler.cpp
@@ -530,7 +530,7 @@ void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recvData)
if (_player->InBattleground())
if (Battleground* bg = _player->GetBattleground())
if (bg->GetTypeID() == BATTLEGROUND_AV)
- ((BattlegroundAV*)bg)->HandleQuestComplete(questId, _player);
+ bg->ToBattlegroundAV()->HandleQuestComplete(questId, _player);
if (_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE)
{