diff options
author | ModoX <moardox@gmail.com> | 2023-04-05 23:49:46 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-04-05 23:49:46 +0200 |
commit | 36044a9470e9c39a71916e908ab6cf4f95677793 (patch) | |
tree | f3c6997cf2f58c6d2f20e2c074d7ed0a4e2915db /src/server/game/Handlers/QuestHandler.cpp | |
parent | c1c04fe73bfbc232170b4d14b2f84637f3705dc5 (diff) |
Core/Creature: Added possibility to give creatures multiple gossip menu ids and control them via conditions (#28159)
Diffstat (limited to 'src/server/game/Handlers/QuestHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/QuestHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp index 18eb7daa947..aa80e11e1cd 100644 --- a/src/server/game/Handlers/QuestHandler.cpp +++ b/src/server/game/Handlers/QuestHandler.cpp @@ -98,7 +98,7 @@ void WorldSession::HandleQuestgiverHelloOpcode(WorldPackets::Quest::QuestGiverHe if (creature->AI()->OnGossipHello(_player)) return; - _player->PrepareGossipMenu(creature, creature->GetGossipMenuId(), true); + _player->PrepareGossipMenu(creature, _player->GetGossipMenuForSource(creature), true); _player->SendPreparedGossip(creature); } |