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authorShauren <shauren.trinity@gmail.com>2023-09-25 00:53:56 +0200
committerShauren <shauren.trinity@gmail.com>2023-09-25 00:53:56 +0200
commit41a20b1e4008d450d075847ef1fe367f0e3a240f (patch)
tree4e202edb0d037a4a406926e6cacd686c7afcbca1 /src/server/game/Handlers/QuestHandler.cpp
parente1f345756ba34ccf4d4dd07b90c254097a240b51 (diff)
Core/Achievements: Fixed achievement criteria StartEvent and FailEvent
* Criteria using StartEvent cannot be updated without that event triggering first (not only for timed achievements) * Implemented most StartEvent and FailEvent types * Fixed saving criteria removed by RemoveCriteriaProgress
Diffstat (limited to 'src/server/game/Handlers/QuestHandler.cpp')
-rw-r--r--src/server/game/Handlers/QuestHandler.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp
index 03350379b7f..889a98d8011 100644
--- a/src/server/game/Handlers/QuestHandler.cpp
+++ b/src/server/game/Handlers/QuestHandler.cpp
@@ -471,7 +471,6 @@ void WorldSession::HandleQuestLogRemoveQuest(WorldPackets::Quest::QuestLogRemove
_player->TakeQuestSourceItem(questId, true); // remove quest src item from player
_player->AbandonQuest(questId); // remove all quest items player received before abandoning quest. Note, this does not remove normal drop items that happen to be quest requirements.
_player->RemoveActiveQuest(questId);
- _player->RemoveCriteriaTimer(CriteriaStartEvent::AcceptQuest, questId);
TC_LOG_INFO("network", "Player {} abandoned quest {}", _player->GetGUID().ToString(), questId);