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authorModoX <moardox@gmail.com>2024-01-08 21:51:46 +0100
committerfunjoker <funjoker109@gmail.com>2024-01-09 20:45:32 +0100
commit4fe41bba8e7ffaa514856c51218df26784ecb0f6 (patch)
tree70a77d4071a9536b4d8e5b272ece36f66fc280a1 /src/server/game/Handlers/QuestHandler.cpp
parent82b605645b96722b92b8200ed90503cb87bf7aa7 (diff)
Core/Creatures: Added possibility to automatically despawn personal summons on quest remove (#29114)
(cherry picked from commit b3dce0ac08d4f740505037aff2cad7685444db15)
Diffstat (limited to 'src/server/game/Handlers/QuestHandler.cpp')
-rw-r--r--src/server/game/Handlers/QuestHandler.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp
index 5cd6cb11557..88fafda8609 100644
--- a/src/server/game/Handlers/QuestHandler.cpp
+++ b/src/server/game/Handlers/QuestHandler.cpp
@@ -471,6 +471,7 @@ void WorldSession::HandleQuestLogRemoveQuest(WorldPackets::Quest::QuestLogRemove
_player->TakeQuestSourceItem(questId, true); // remove quest src item from player
_player->AbandonQuest(questId); // remove all quest items player received before abandoning quest. Note, this does not remove normal drop items that happen to be quest requirements.
_player->RemoveActiveQuest(questId);
+ _player->DespawnPersonalSummonsForQuest(questId);
TC_LOG_INFO("network", "Player {} abandoned quest {}", _player->GetGUID().ToString(), questId);