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authorBrian <runningnak3d@gmail.com>2016-07-15 13:49:12 -0400
committerShauren <shauren.trinity@gmail.com>2016-07-15 20:06:37 +0200
commit7b5373adb3dcb6a58e95ef3a70ceb6af7095a16b (patch)
tree657a3e6da402b931a6df2d4025c5e37bf642773c /src/server/game/Handlers/QuestHandler.cpp
parent8b9dc06ffc6a3d30b78fc4d0035ff7e4afcf01e4 (diff)
Core/Quests: Remove quest items that were looted if they are unique, bound, quest items, when abandoning a quest. (#17556)
(cherry picked from commit 3c0d7fd744d618d01e96851ab27473198328d0b6)
Diffstat (limited to 'src/server/game/Handlers/QuestHandler.cpp')
-rw-r--r--src/server/game/Handlers/QuestHandler.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp
index 6ef966a2340..8430a30e86e 100644
--- a/src/server/game/Handlers/QuestHandler.cpp
+++ b/src/server/game/Handlers/QuestHandler.cpp
@@ -435,6 +435,7 @@ void WorldSession::HandleQuestLogRemoveQuest(WorldPackets::Quest::QuestLogRemove
}
_player->TakeQuestSourceItem(questId, true); // remove quest src item from player
+ _player->AbandonQuest(questId); // remove all quest items player received before abandoning quest. Note, this does not remove normal drop items that happen to be quest requirements.
_player->RemoveActiveQuest(questId);
_player->RemoveCriteriaTimer(CRITERIA_TIMED_TYPE_QUEST, questId);