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authorModoX <moardox@gmail.com>2024-01-08 21:51:46 +0100
committerGitHub <noreply@github.com>2024-01-08 21:51:46 +0100
commitb3dce0ac08d4f740505037aff2cad7685444db15 (patch)
tree1928871f286cf3258fb0585f70ce4d85c3f9da4e /src/server/game/Handlers/QuestHandler.cpp
parente8849ca5a14719e7d395db7907bac26705f25dbf (diff)
Core/Creatures: Added possibility to automatically despawn personal summons on quest remove (#29114)
Diffstat (limited to 'src/server/game/Handlers/QuestHandler.cpp')
-rw-r--r--src/server/game/Handlers/QuestHandler.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp
index 889a98d8011..e98b85608aa 100644
--- a/src/server/game/Handlers/QuestHandler.cpp
+++ b/src/server/game/Handlers/QuestHandler.cpp
@@ -471,6 +471,7 @@ void WorldSession::HandleQuestLogRemoveQuest(WorldPackets::Quest::QuestLogRemove
_player->TakeQuestSourceItem(questId, true); // remove quest src item from player
_player->AbandonQuest(questId); // remove all quest items player received before abandoning quest. Note, this does not remove normal drop items that happen to be quest requirements.
_player->RemoveActiveQuest(questId);
+ _player->DespawnPersonalSummonsForQuest(questId);
TC_LOG_INFO("network", "Player {} abandoned quest {}", _player->GetGUID().ToString(), questId);