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author | Jeremy <Golrag@users.noreply.github.com> | 2024-03-28 19:29:22 +0100 |
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committer | GitHub <noreply@github.com> | 2024-03-28 19:29:22 +0100 |
commit | be11f42a16d1fa0482e9572bf54e99e4dedd3c78 (patch) | |
tree | 3d33413d7ed5cada34d7ced7f430380731160d5b /src/server/game/Handlers/QuestHandler.cpp | |
parent | 78635f640ee3b632a487a50dcf492ae62c2a0933 (diff) |
Core/Battlegrounds: Move to scripts (#29799)
* Introduce new BattlegroundScript class for map/bg specific scripts
* Remove all sub, zone specific, battleground classes except Arena
* Move all bg zone scripts to new BattlegroundScripts class in script folder
* Remove ZoneScript from Battleground class
* Remove some unused hooks from Battleground
Diffstat (limited to 'src/server/game/Handlers/QuestHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/QuestHandler.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp index db244e2f877..38245779846 100644 --- a/src/server/game/Handlers/QuestHandler.cpp +++ b/src/server/game/Handlers/QuestHandler.cpp @@ -378,9 +378,6 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPackets::Quest::Quest { if (_player->CanRewardQuest(quest, packet.Choice.LootItemType, packet.Choice.Item.ItemID, true)) // Then check if player can receive the reward item (if inventory is not full, if player doesn't have too many unique items, and so on). If not, the client will close the gossip window { - if (Battleground* bg = _player->GetBattleground()) - bg->HandleQuestComplete(packet.QuestID, _player); - _player->RewardQuest(quest, packet.Choice.LootItemType, packet.Choice.Item.ItemID, object); } } |