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authorkaelima <kaelima@live.se>2012-06-12 18:14:33 +0200
committerkaelima <kaelima@live.se>2012-06-12 18:14:52 +0200
commitc6c23b7f7ef148f88b64346a44a46f51d2cad212 (patch)
treefc617a509fd19e340e314b1a22dc51fb1e9103d3 /src/server/game/Handlers/QuestHandler.cpp
parenta2848f543e1f265f712be0b5bdd20be557a29208 (diff)
Core/DungeonFinder:
- Prevent players from vote kicking in combat (basic implementation, still needs a timer) partially closes #2563 - Prevent players from teleporting to a finished dungeon using macro commands. Closes #6748 Also add a missing change for ff77610e1d3fee89507b8469b10bea800f8c0815 thanks 2010phenix for the hint.
Diffstat (limited to 'src/server/game/Handlers/QuestHandler.cpp')
-rwxr-xr-xsrc/server/game/Handlers/QuestHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp
index ca5a5c311c5..d13c2fb0956 100755
--- a/src/server/game/Handlers/QuestHandler.cpp
+++ b/src/server/game/Handlers/QuestHandler.cpp
@@ -343,7 +343,7 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket & recv_data)
// Send next quest
if (Quest const* nextQuest = _player->GetNextQuest(guid, quest))
{
- if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true) && _player->CanTakeQuest(quest, true))
+ if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true) && _player->CanTakeQuest(nextQuest, true))
{
_player->AddQuest(nextQuest, object);
if (_player->CanCompleteQuest(nextQuest->GetQuestId()))