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authorIntel <chemicstry@gmail.com>2014-11-12 03:58:17 +0200
committerIntel <chemicstry@gmail.com>2014-11-12 21:43:48 +0200
commitda52c8d54ec341cc55f963fe0397fcc5e98b06e9 (patch)
tree6b2249c92c3567ae560f9c2c989114c9d1d5e124 /src/server/game/Handlers/SkillHandler.cpp
parent620f23d9dcb94b21c2b3402765817362e2b82b2f (diff)
Core/Talents:
Fixed SMSG_TALENTS_INFO packet Fixed talents saving to DB Renamed 'talent spec' to 'talent group' since this name was shadowing character specializations (and new name is correct according to JAM) Enabled loading of MinorTalent.dbc (will be used later) Added additional specialization check in LearnTalent
Diffstat (limited to 'src/server/game/Handlers/SkillHandler.cpp')
-rw-r--r--src/server/game/Handlers/SkillHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/SkillHandler.cpp b/src/server/game/Handlers/SkillHandler.cpp
index c3f9dfc2868..ef1e9031cb9 100644
--- a/src/server/game/Handlers/SkillHandler.cpp
+++ b/src/server/game/Handlers/SkillHandler.cpp
@@ -111,7 +111,7 @@ void WorldSession::HandleTalentWipeConfirmOpcode(WorldPacket& recvData)
return;
}
- _player->SendTalentsInfoData(false);
+ _player->SendTalentsInfoData();
unit->CastSpell(_player, 14867, true); //spell: "Untalent Visual Effect"
}