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authorShauren <shauren.trinity@gmail.com>2017-01-13 21:38:03 +0100
committerShauren <shauren.trinity@gmail.com>2017-01-13 21:38:03 +0100
commit8e2634b2b49eb814b8cc425a060b2f160dbb49b7 (patch)
tree9fc926ba9f77539c3eb847e37f3f9d7061f9d47a /src/server/game/Handlers/SocialHandler.cpp
parent0f432edc4b48a8692e41fc30aef7751d295a7176 (diff)
Core/DBLayer: Convert async queries to new query callbacks and remove old callback handling
Diffstat (limited to 'src/server/game/Handlers/SocialHandler.cpp')
-rw-r--r--src/server/game/Handlers/SocialHandler.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/server/game/Handlers/SocialHandler.cpp b/src/server/game/Handlers/SocialHandler.cpp
index 0c87093bb90..3989e76e56a 100644
--- a/src/server/game/Handlers/SocialHandler.cpp
+++ b/src/server/game/Handlers/SocialHandler.cpp
@@ -18,6 +18,7 @@
#include "WorldSession.h"
#include "Player.h"
+#include "QueryCallback.h"
#include "SocialMgr.h"
#include "SocialPackets.h"
#include "ObjectMgr.h"
@@ -39,11 +40,11 @@ void WorldSession::HandleAddFriendOpcode(WorldPackets::Social::AddFriend& packet
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_RACE_ACC_BY_NAME);
stmt->setString(0, packet.Name);
- _addFriendCallback.SetParam(std::move(packet.Notes));
- _addFriendCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
+ _queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt)
+ .WithPreparedCallback(std::bind(&WorldSession::HandleAddFriendOpcodeCallBack, this, std::move(packet.Notes), std::placeholders::_1)));
}
-void WorldSession::HandleAddFriendOpcodeCallBack(PreparedQueryResult result, std::string const& friendNote)
+void WorldSession::HandleAddFriendOpcodeCallBack(std::string const& friendNote, PreparedQueryResult result)
{
if (!GetPlayer())
return;
@@ -110,7 +111,7 @@ void WorldSession::HandleAddIgnoreOpcode(WorldPackets::Social::AddIgnore& packet
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_BY_NAME);
stmt->setString(0, packet.Name);
- _addIgnoreCallback = CharacterDatabase.AsyncQuery(stmt);
+ _queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&WorldSession::HandleAddIgnoreOpcodeCallBack, this, std::placeholders::_1)));
}
void WorldSession::HandleAddIgnoreOpcodeCallBack(PreparedQueryResult result)