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authorGiacomo Pozzoni <giacomopoz@gmail.com>2020-05-30 15:43:54 +0000
committerGitHub <noreply@github.com>2020-05-30 17:43:54 +0200
commit141ada19b00fb9d0dd1a260d86d97bbb709a0f5e (patch)
tree03c8559a245f404d7d84655fe5c5066ec22e2ee7 /src/server/game/Handlers/SpellHandler.cpp
parent00bc6e7d54e924dabaf4636a4b8084f0db067194 (diff)
Cherry pick some db commits (#24713)
* Core/DBLayer: Implement async transaction completion callbacks (cherry picked from commit 0f0ca3a9194d76afa0227943e86469ad8368c5e2) # Conflicts: # src/server/bnetserver/REST/LoginRESTService.cpp # src/server/bnetserver/Server/Session.cpp # src/server/bnetserver/Server/Session.h # src/server/database/Database/Transaction.cpp # src/server/game/Handlers/CharacterHandler.cpp # src/server/game/Handlers/SpellHandler.cpp # src/server/game/Server/WorldSession.cpp # src/server/game/Server/WorldSocket.cpp # src/server/game/Server/WorldSocket.h * Core/Misc: Fixed char enum packet sometimes not showing newly created character when client latency is too low (cherry picked from commit fc9d2e728e5c21bd2a1645a29be60d0e280ad940) # Conflicts: # src/server/game/Handlers/CharacterHandler.cpp * Fix no-pch build * Core/Player: Wait for correct transaction on character creation (cherry picked from commit 01c68b2aa2ed25ea9b4c007f238a0e958f6525b1) # Conflicts: # src/server/game/Entities/Player/Player.cpp * Fix warning * Remove unused login transaction Co-authored-by: Shauren <shauren.trinity@gmail.com>
Diffstat (limited to 'src/server/game/Handlers/SpellHandler.cpp')
-rw-r--r--src/server/game/Handlers/SpellHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp
index fc62887894a..740f4144d3b 100644
--- a/src/server/game/Handlers/SpellHandler.cpp
+++ b/src/server/game/Handlers/SpellHandler.cpp
@@ -241,7 +241,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GIFT_BY_ITEM);
stmt->setUInt32(0, item->GetGUID().GetCounter());
- _queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt)
+ _queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt)
.WithPreparedCallback(std::bind(&WorldSession::HandleOpenWrappedItemCallback, this, item->GetPos(), item->GetGUID(), std::placeholders::_1)));
}
else