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authorMrSmite <bull@deadmines.cave>2014-03-02 18:09:02 -0500
committerMrSmite <bull@deadmines.cave>2014-09-05 15:06:05 -0400
commit31c00b0ce40b96e486bb47d1c66e627e0f49bd25 (patch)
treeed1ae7fb5a7fcd39214e7250a80affaac1f0e017 /src/server/game/Handlers/SpellHandler.cpp
parentb20b6dedf9b7de13a35f60c6f72f8a80ceed94e6 (diff)
Allow players to track both herbs and minerals at the same time
Note: The following are client limitations and cannot be coded for: * The minimap tracking icon will display whichever skill is activated second * The minimap tracking list will only show a check mark next to the last skill activated (sometimes this bugs out and doesn't switch the check mark. It has no effect on the actual tracking though). * The minimap dots are yellow for both resources
Diffstat (limited to 'src/server/game/Handlers/SpellHandler.cpp')
-rw-r--r--src/server/game/Handlers/SpellHandler.cpp20
1 files changed, 20 insertions, 0 deletions
diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp
index 13f79fb88c5..9cce494a522 100644
--- a/src/server/game/Handlers/SpellHandler.cpp
+++ b/src/server/game/Handlers/SpellHandler.cpp
@@ -33,6 +33,7 @@
#include "GameObjectAI.h"
#include "SpellAuraEffects.h"
#include "Player.h"
+#include "Config.h"
void WorldSession::HandleClientCastFlags(WorldPacket& recvPacket, uint8 castFlags, SpellCastTargets& targets)
{
@@ -436,6 +437,25 @@ void WorldSession::HandleCancelAuraOpcode(WorldPacket& recvPacket)
// maybe should only remove one buff when there are multiple?
_player->RemoveOwnedAura(spellId, 0, 0, AURA_REMOVE_BY_CANCEL);
+
+ // If spell being removed is a resource tracker, see if player was tracking both (herbs / minerals) and remove the other
+ if (sWorld->getBoolConfig(CONFIG_ALLOW_TRACK_BOTH_RESOURCES) && spellInfo->HasAura(SPELL_AURA_TRACK_RESOURCES))
+ {
+ Unit::AuraEffectList const& auraEffects = _player->GetAuraEffectsByType(SPELL_AURA_TRACK_RESOURCES);
+ if (!auraEffects.empty())
+ {
+ // Build list of spell IDs to cancel. Trying to cancel the aura while iterating
+ // over AuraEffectList caused "incompatible iterator" errors on second pass
+ std::list<uint32> spellIDs;
+
+ for (Unit::AuraEffectList::const_iterator auraEffect = auraEffects.begin(); auraEffect != auraEffects.end(); auraEffect++)
+ spellIDs.push_back((*auraEffect)->GetId());
+
+ // Remove all auras related to resource tracking (only Herbs and Minerals in 3.3.5a)
+ for (std::list<uint32>::iterator it = spellIDs.begin(); it != spellIDs.end(); it++)
+ _player->RemoveOwnedAura(*it, 0, 0, AURA_REMOVE_BY_CANCEL);
+ }
+ }
}
void WorldSession::HandlePetCancelAuraOpcode(WorldPacket& recvPacket)