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authorxinef1 <w.szyszko2@gmail.com>2017-02-06 01:10:15 +0100
committerShauren <shauren.trinity@gmail.com>2019-06-15 18:41:09 +0200
commit3f7fe6f8a51f61083b4940eaadddc3b390f8e238 (patch)
treeca293817d626010fc8c92692863a549fb5bcf429 /src/server/game/Handlers/SpellHandler.cpp
parentc53df2adb0d22acbaeaa02638edb5fafea5ba61e (diff)
Core/Spells: Remade trajectory target selection (#19048)
* Remade trajectory target selection * Added possibility to apply conditions to trajectory spells * Properly recalculate delay time if CMSG_UPDATE_PROJECTILE_POSITION is received (cherrypicked from c6060dd0c511ddad3cb1f0423aa9ccf2de7aedec)
Diffstat (limited to 'src/server/game/Handlers/SpellHandler.cpp')
-rw-r--r--src/server/game/Handlers/SpellHandler.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp
index 4ce38852b0e..c91231df279 100644
--- a/src/server/game/Handlers/SpellHandler.cpp
+++ b/src/server/game/Handlers/SpellHandler.cpp
@@ -582,6 +582,9 @@ void WorldSession::HandleMissileTrajectoryCollision(WorldPackets::Spells::Missil
pos.Relocate(packet.CollisionPos);
spell->m_targets.ModDst(pos);
+ // we changed dest, recalculate flight time
+ spell->RecalculateDelayMomentForDst();
+
WorldPackets::Spells::NotifyMissileTrajectoryCollision notify;
notify.Caster = packet.Target;
notify.CastID = packet.CastID;