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authorShauren <shauren.trinity@gmail.com>2015-02-21 13:08:33 +0100
committerShauren <shauren.trinity@gmail.com>2015-02-21 13:08:33 +0100
commit68fceee10e6eede180ca444a2a7f2af2fe4ba5dc (patch)
tree5797248d23c302502f304c1f3614d8aaa6f08172 /src/server/game/Handlers/SpellHandler.cpp
parent6ff1764084d9234f35609a227567875cd95561a1 (diff)
Core/Spells: Removed leftovers of old cooldown handling
* Use ItemEffect.db2 data directly instead of copying it to another structure
Diffstat (limited to 'src/server/game/Handlers/SpellHandler.cpp')
-rw-r--r--src/server/game/Handlers/SpellHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp
index c86ff147559..b3a094b86c5 100644
--- a/src/server/game/Handlers/SpellHandler.cpp
+++ b/src/server/game/Handlers/SpellHandler.cpp
@@ -98,7 +98,7 @@ void WorldSession::HandleUseItemOpcode(WorldPackets::Spells::UseItem& packet)
{
for (uint32 i = 0; i < proto->Effects.size(); ++i)
{
- if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(proto->Effects[i].SpellID))
+ if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(proto->Effects[i]->SpellID))
{
if (!spellInfo->CanBeUsedInCombat())
{