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authorShauren <shauren.trinity@gmail.com>2025-05-19 15:34:32 +0200
committerShauren <shauren.trinity@gmail.com>2025-05-19 15:34:32 +0200
commita5ca817ff6b2cdbb1879773f9b28b8dcc4a22bdf (patch)
treeb53378f197c687d081a199d9397692956913a478 /src/server/game/Handlers/SpellHandler.cpp
parentfe788a5eeb0bc8600ec877d9062614b9bfc43a64 (diff)
Core/Position: Remove Position implicit object slicing
Diffstat (limited to 'src/server/game/Handlers/SpellHandler.cpp')
-rw-r--r--src/server/game/Handlers/SpellHandler.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp
index ba85aa17866..529069364f1 100644
--- a/src/server/game/Handlers/SpellHandler.cpp
+++ b/src/server/game/Handlers/SpellHandler.cpp
@@ -559,9 +559,7 @@ void WorldSession::HandleMissileTrajectoryCollision(WorldPackets::Spells::Missil
if (!spell || !spell->m_targets.HasDst())
return;
- Position pos = *spell->m_targets.GetDstPos();
- pos.Relocate(packet.CollisionPos);
- spell->m_targets.ModDst(pos);
+ spell->m_targets.ModDst(packet.CollisionPos);
// we changed dest, recalculate flight time
spell->RecalculateDelayMomentForDst();