diff options
author | kaelima <kaelima@live.se> | 2012-05-25 16:44:34 +0200 |
---|---|---|
committer | kaelima <kaelima@live.se> | 2012-05-25 16:44:34 +0200 |
commit | c40d86f05f5857b73015f09eb68b7dfdd7224a1f (patch) | |
tree | 390eadcbc4d31e4f99222f89c4d4e3e67f0bda81 /src/server/game/Handlers/SpellHandler.cpp | |
parent | 929e7c0f0c8f008519b5d168af4fda165c62547e (diff) |
Core/Protocol: Fix struct and make use of CMSG_UPDATE_PROJECTILE_POSITION.
Diffstat (limited to 'src/server/game/Handlers/SpellHandler.cpp')
-rwxr-xr-x | src/server/game/Handlers/SpellHandler.cpp | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp index b2d52c85467..1affdf0aff7 100755 --- a/src/server/game/Handlers/SpellHandler.cpp +++ b/src/server/game/Handlers/SpellHandler.cpp @@ -650,13 +650,22 @@ void WorldSession::HandleUpdateProjectilePosition(WorldPacket& recvPacket) uint8 castCount; float x, y, z; // Position of missile hit - recvPacket.readPackGUID(casterGuid); + recvPacket >> casterGuid; recvPacket >> spellId; recvPacket >> castCount; recvPacket >> x; recvPacket >> y; recvPacket >> z; + Unit* caster = ObjectAccessor::GetUnit(*_player, casterGuid); + Spell* spell = caster ? caster->FindCurrentSpellBySpellId(spellId) : NULL; + if (spell && spell->m_targets.HasDst()) + { + Position pos = *spell->m_targets.GetDstPos(); + pos.Relocate(x, y, z); + spell->m_targets.ModDst(pos); + } + WorldPacket data(SMSG_SET_PROJECTILE_POSITION, 21); data << uint64(casterGuid); data << uint8(castCount); |