aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Handlers/SpellHandler.cpp
diff options
context:
space:
mode:
authorkaelima <kaelima@live.se>2012-05-25 16:44:34 +0200
committerkaelima <kaelima@live.se>2012-05-25 16:44:34 +0200
commitc40d86f05f5857b73015f09eb68b7dfdd7224a1f (patch)
tree390eadcbc4d31e4f99222f89c4d4e3e67f0bda81 /src/server/game/Handlers/SpellHandler.cpp
parent929e7c0f0c8f008519b5d168af4fda165c62547e (diff)
Core/Protocol: Fix struct and make use of CMSG_UPDATE_PROJECTILE_POSITION.
Diffstat (limited to 'src/server/game/Handlers/SpellHandler.cpp')
-rwxr-xr-xsrc/server/game/Handlers/SpellHandler.cpp11
1 files changed, 10 insertions, 1 deletions
diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp
index b2d52c85467..1affdf0aff7 100755
--- a/src/server/game/Handlers/SpellHandler.cpp
+++ b/src/server/game/Handlers/SpellHandler.cpp
@@ -650,13 +650,22 @@ void WorldSession::HandleUpdateProjectilePosition(WorldPacket& recvPacket)
uint8 castCount;
float x, y, z; // Position of missile hit
- recvPacket.readPackGUID(casterGuid);
+ recvPacket >> casterGuid;
recvPacket >> spellId;
recvPacket >> castCount;
recvPacket >> x;
recvPacket >> y;
recvPacket >> z;
+ Unit* caster = ObjectAccessor::GetUnit(*_player, casterGuid);
+ Spell* spell = caster ? caster->FindCurrentSpellBySpellId(spellId) : NULL;
+ if (spell && spell->m_targets.HasDst())
+ {
+ Position pos = *spell->m_targets.GetDstPos();
+ pos.Relocate(x, y, z);
+ spell->m_targets.ModDst(pos);
+ }
+
WorldPacket data(SMSG_SET_PROJECTILE_POSITION, 21);
data << uint64(casterGuid);
data << uint8(castCount);