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authorShauren <shauren.trinity@gmail.com>2014-08-12 00:44:26 +0200
committerShauren <shauren.trinity@gmail.com>2014-08-12 00:45:24 +0200
commit4a741258f145af59a224760651e735297ad92101 (patch)
treeaa432e679516d5760c7ad7e6c7efe41b3adbc0d9 /src/server/game/Handlers/TradeHandler.cpp
parenteb8e140f7f76e1fc8927017775c86aede1af47d7 (diff)
parentc741d2682a1835b0e9a775d1aba9f795db348450 (diff)
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/game/Achievements/AchievementMgr.cpp src/server/game/Battlegrounds/ArenaScore.h src/server/game/Battlegrounds/Zones/BattlegroundAB.h src/server/game/Battlegrounds/Zones/BattlegroundAV.h src/server/game/Battlegrounds/Zones/BattlegroundEY.h src/server/game/Battlegrounds/Zones/BattlegroundIC.h src/server/game/Battlegrounds/Zones/BattlegroundSA.h src/server/game/Battlegrounds/Zones/BattlegroundWS.h src/server/game/Entities/Creature/Creature.h src/server/game/Entities/DynamicObject/DynamicObject.h src/server/game/Entities/Item/Item.h src/server/game/Entities/Object/Updates/UpdateData.cpp src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Player/Player.h src/server/game/Entities/Unit/Unit.h src/server/game/Guilds/Guild.h src/server/game/Handlers/CharacterHandler.cpp src/server/game/Handlers/TradeHandler.cpp src/server/game/Miscellaneous/SharedDefines.h src/server/game/Server/WorldPacket.h src/server/game/Server/WorldSession.cpp src/server/game/Server/WorldSession.h src/server/game/Server/WorldSocket.cpp src/server/game/Spells/Auras/SpellAuraEffects.cpp src/server/game/World/World.cpp src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp src/server/scripts/Kalimdor/zone_orgrimmar.cpp src/server/scripts/Kalimdor/zone_ungoro_crater.cpp src/server/scripts/Spells/spell_dk.cpp src/server/scripts/Spells/spell_shaman.cpp src/server/shared/Packets/ByteBuffer.h
Diffstat (limited to 'src/server/game/Handlers/TradeHandler.cpp')
-rw-r--r--src/server/game/Handlers/TradeHandler.cpp210
1 files changed, 119 insertions, 91 deletions
diff --git a/src/server/game/Handlers/TradeHandler.cpp b/src/server/game/Handlers/TradeHandler.cpp
index f6c403acb66..f4aca0528a0 100644
--- a/src/server/game/Handlers/TradeHandler.cpp
+++ b/src/server/game/Handlers/TradeHandler.cpp
@@ -30,43 +30,50 @@
#include "Language.h"
#include "AccountMgr.h"
-void WorldSession::SendTradeStatus(TradeStatus status, int8 clearSlot)
+void WorldSession::SendTradeStatus(TradeStatusInfo const& info)
{
- WorldPacket data;
-
Player* trader = GetPlayer()->GetTrader();
- data.Initialize(SMSG_TRADE_STATUS, 1+4+4);
+ WorldPacket data(SMSG_TRADE_STATUS, 13);
data.WriteBit(trader ? (trader->GetSession()->GetBattlenetAccountId() == GetBattlenetAccountId()) : 0); // IsSameBnetAccount, used for trading heirlooms and other battle.net bound items with your other accounts
- data.WriteBits(status, 5);
+ data.WriteBits(info.Status, 5);
- switch (status)
+ switch (info.Status)
{
case TRADE_STATUS_BEGIN_TRADE:
- data.WriteBits(0, 8); // Trader Guid
- data.FlushBits();
+ data.WriteBit(info.TraderGuid[2]);
+ data.WriteBit(info.TraderGuid[4]);
+ data.WriteBit(info.TraderGuid[6]);
+ data.WriteBit(info.TraderGuid[0]);
+ data.WriteBit(info.TraderGuid[1]);
+ data.WriteBit(info.TraderGuid[3]);
+ data.WriteBit(info.TraderGuid[7]);
+ data.WriteBit(info.TraderGuid[5]);
+
+ data.WriteByteSeq(info.TraderGuid[4]);
+ data.WriteByteSeq(info.TraderGuid[1]);
+ data.WriteByteSeq(info.TraderGuid[2]);
+ data.WriteByteSeq(info.TraderGuid[3]);
+ data.WriteByteSeq(info.TraderGuid[0]);
+ data.WriteByteSeq(info.TraderGuid[7]);
+ data.WriteByteSeq(info.TraderGuid[6]);
+ data.WriteByteSeq(info.TraderGuid[5]);
break;
case TRADE_STATUS_OPEN_WINDOW:
- data.FlushBits();
- data << uint32(0); // Trade Id
+ data << uint32(0); // CGTradeInfo::m_tradeID
break;
case TRADE_STATUS_CLOSE_WINDOW:
- data.WriteBit(0); // Error bool (0 = Target, 1 = Self)
- data.FlushBits();
- data << uint32(0); // Error Item (Relevant item to the error)
- data << uint32(0); // InventoryResult
+ data.WriteBit(info.IsTargetResult); // bool isTargetError; used for: EQUIP_ERR_BAG_FULL, EQUIP_ERR_CANT_CARRY_MORE_OF_THIS, EQUIP_ERR_MISSING_REAGENT, EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED
+ data << uint32(info.Result); // InventoryResult
+ data << uint32(info.ItemLimitCategoryId); // ItemLimitCategory.dbc entry
break;
- case TRADE_STATUS_ONLY_CONJURED: // Not Implemented
- case TRADE_STATUS_NOT_ELIGIBLE:
- // Used when trading loot soulbound items with people that are not eligible (TRADE_STATUS_NOT_ELIGIBLE),
- // and when trying to trade items with players in other realms when in a cross realm BG, you can only trade conjured goods with them (TRADE_STATUS_ONLY_CONJURED)
- data.FlushBits();
- data << int8(clearSlot); // Trade slot to clear, -1 = Clear the money amount
+ case TRADE_STATUS_WRONG_REALM:
+ case TRADE_STATUS_NOT_ON_TAPLIST:
+ data << uint8(info.Slot); // Trade slot; -1 here clears CGTradeInfo::m_tradeMoney
break;
case TRADE_STATUS_CURRENCY: // Not implemented
case TRADE_STATUS_CURRENCY_NOT_TRADABLE: // Not implemented
// Blizzard never implemented these, you can only trade currency with the field9 & 1 in CurrencyTypes.DBC, and only two test currencies have that flag
- data.FlushBits();
data << uint32(0); // Trading Currency Id
data << uint32(0); // Trading Currency Amount
default:
@@ -99,7 +106,7 @@ void WorldSession::SendUpdateTrade(bool trader_data /*= true*/)
++count;
WorldPacket data(SMSG_TRADE_STATUS_EXTENDED, 4*6 + 8 + 1 + 3 + count * 70);
- data << uint32(0); // this value must be equal to value from TRADE_STATUS_OPEN_WINDOW status packet (different value for different players to block multiple trades?)
+ data << uint32(0); // CGTradeInfo::m_tradeID
data << uint32(0); // unk 2
data << uint64(view_trade->GetMoney()); // trader gold
data << uint32(view_trade->GetSpell()); // spell casted on lowest slot item
@@ -337,14 +344,15 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
Item* myItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL };
Item* hisItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL };
- bool myCanCompleteTrade = true, hisCanCompleteTrade = true;
// set before checks for propertly undo at problems (it already set in to client)
my_trade->SetAccepted(true);
+ TradeStatusInfo info;
if (!_player->IsWithinDistInMap(trader, TRADE_DISTANCE, false))
{
- SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR);
+ info.Status = TRADE_STATUS_TARGET_TO_FAR;
+ SendTradeStatus(info);
my_trade->SetAccepted(false);
return;
}
@@ -352,7 +360,9 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
// not accept case incorrect money amount
if (!_player->HasEnoughMoney(my_trade->GetMoney()))
{
- SendNotification(LANG_NOT_ENOUGH_GOLD);
+ info.Status = TRADE_STATUS_CLOSE_WINDOW;
+ info.Result = EQUIP_ERR_NOT_ENOUGH_MONEY;
+ SendTradeStatus(info);
my_trade->SetAccepted(false, true);
return;
}
@@ -360,21 +370,27 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
// not accept case incorrect money amount
if (!trader->HasEnoughMoney(his_trade->GetMoney()))
{
- trader->GetSession()->SendNotification(LANG_NOT_ENOUGH_GOLD);
+ info.Status = TRADE_STATUS_CLOSE_WINDOW;
+ info.Result = EQUIP_ERR_NOT_ENOUGH_MONEY;
+ trader->GetSession()->SendTradeStatus(info);
his_trade->SetAccepted(false, true);
return;
}
if (_player->GetMoney() >= uint64(MAX_MONEY_AMOUNT) - his_trade->GetMoney())
{
- _player->SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, NULL, NULL);
+ info.Status = TRADE_STATUS_CLOSE_WINDOW;
+ info.Result = EQUIP_ERR_TOO_MUCH_GOLD;
+ SendTradeStatus(info);
my_trade->SetAccepted(false, true);
return;
}
if (trader->GetMoney() >= uint64(MAX_MONEY_AMOUNT) - my_trade->GetMoney())
{
- trader->SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, NULL, NULL);
+ info.Status = TRADE_STATUS_CLOSE_WINDOW;
+ info.Result = EQUIP_ERR_TOO_MUCH_GOLD;
+ trader->GetSession()->SendTradeStatus(info);
his_trade->SetAccepted(false, true);
return;
}
@@ -386,14 +402,16 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
{
if (!item->CanBeTraded(false, true))
{
- SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
+ info.Status = TRADE_STATUS_TRADE_CANCELED;
+ SendTradeStatus(info);
return;
}
if (item->IsBindedNotWith(trader))
{
- SendTradeStatus(TRADE_STATUS_NOT_ELIGIBLE);
- SendTradeStatus(TRADE_STATUS_CLOSE_WINDOW/*TRADE_STATUS_TRADE_CANCELED*/);
+ info.Status = TRADE_STATUS_CLOSE_WINDOW;
+ info.Result = EQUIP_ERR_TRADE_BOUND_ITEM;
+ SendTradeStatus(info);
return;
}
}
@@ -402,7 +420,8 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
{
if (!item->CanBeTraded(false, true))
{
- SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
+ info.Status = TRADE_STATUS_TRADE_CANCELED;
+ SendTradeStatus(info);
return;
}
//if (item->IsBindedNotWith(_player)) // dont mark as invalid when his item isnt good (not exploitable because if item is invalid trade will fail anyway later on the same check)
@@ -497,31 +516,37 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
}
// inform partner client
- trader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_ACCEPT);
+ info.Status = TRADE_STATUS_TRADE_ACCEPT;
+ trader->GetSession()->SendTradeStatus(info);
// test if item will fit in each inventory
- hisCanCompleteTrade = (trader->CanStoreItems(myItems, TRADE_SLOT_TRADED_COUNT) == EQUIP_ERR_OK);
- myCanCompleteTrade = (_player->CanStoreItems(hisItems, TRADE_SLOT_TRADED_COUNT) == EQUIP_ERR_OK);
+ TradeStatusInfo myCanCompleteInfo, hisCanCompleteInfo;
+ hisCanCompleteInfo.Result = trader->CanStoreItems(myItems, TRADE_SLOT_TRADED_COUNT, &hisCanCompleteInfo.ItemLimitCategoryId);
+ myCanCompleteInfo.Result = _player->CanStoreItems(hisItems, TRADE_SLOT_TRADED_COUNT, &myCanCompleteInfo.ItemLimitCategoryId);
clearAcceptTradeMode(myItems, hisItems);
// in case of missing space report error
- if (!myCanCompleteTrade)
+ if (myCanCompleteInfo.Result != EQUIP_ERR_OK)
{
clearAcceptTradeMode(my_trade, his_trade);
- SendNotification(LANG_NOT_FREE_TRADE_SLOTS);
- trader->GetSession()->SendNotification(LANG_NOT_PARTNER_FREE_TRADE_SLOTS);
+ myCanCompleteInfo.Status = TRADE_STATUS_CLOSE_WINDOW;
+ trader->GetSession()->SendTradeStatus(myCanCompleteInfo);
+ myCanCompleteInfo.IsTargetResult = true;
+ SendTradeStatus(myCanCompleteInfo);
my_trade->SetAccepted(false);
his_trade->SetAccepted(false);
return;
}
- else if (!hisCanCompleteTrade)
+ else if (hisCanCompleteInfo.Result != EQUIP_ERR_OK)
{
clearAcceptTradeMode(my_trade, his_trade);
- SendNotification(LANG_NOT_PARTNER_FREE_TRADE_SLOTS);
- trader->GetSession()->SendNotification(LANG_NOT_FREE_TRADE_SLOTS);
+ hisCanCompleteInfo.Status = TRADE_STATUS_CLOSE_WINDOW;
+ SendTradeStatus(hisCanCompleteInfo);
+ hisCanCompleteInfo.IsTargetResult = true;
+ trader->GetSession()->SendTradeStatus(hisCanCompleteInfo);
my_trade->SetAccepted(false);
his_trade->SetAccepted(false);
return;
@@ -590,12 +615,14 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
trader->SaveInventoryAndGoldToDB(trans);
CharacterDatabase.CommitTransaction(trans);
- trader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_COMPLETE);
- SendTradeStatus(TRADE_STATUS_TRADE_COMPLETE);
+ info.Status = TRADE_STATUS_TRADE_COMPLETE;
+ trader->GetSession()->SendTradeStatus(info);
+ SendTradeStatus(info);
}
else
{
- trader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_ACCEPT);
+ info.Status = TRADE_STATUS_TRADE_ACCEPT;
+ trader->GetSession()->SendTradeStatus(info);
}
}
@@ -614,8 +641,10 @@ void WorldSession::HandleBeginTradeOpcode(WorldPacket& /*recvPacket*/)
if (!my_trade)
return;
- my_trade->GetTrader()->GetSession()->SendTradeStatus(TRADE_STATUS_OPEN_WINDOW);
- SendTradeStatus(TRADE_STATUS_OPEN_WINDOW);
+ TradeStatusInfo info;
+ info.Status = TRADE_STATUS_OPEN_WINDOW;
+ my_trade->GetTrader()->GetSession()->SendTradeStatus(info);
+ SendTradeStatus(info);
}
void WorldSession::SendCancelTrade()
@@ -623,7 +652,9 @@ void WorldSession::SendCancelTrade()
if (PlayerRecentlyLoggedOut() || PlayerLogout())
return;
- SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
+ TradeStatusInfo info;
+ info.Status = TRADE_STATUS_TRADE_CANCELED;
+ SendTradeStatus(info);
}
void WorldSession::HandleCancelTradeOpcode(WorldPacket& /*recvPacket*/)
@@ -658,27 +689,32 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
if (GetPlayer()->m_trade)
return;
+ TradeStatusInfo info;
if (!GetPlayer()->IsAlive())
{
- SendTradeStatus(TRADE_STATUS_YOU_DEAD);
+ info.Status = TRADE_STATUS_YOU_DEAD;
+ SendTradeStatus(info);
return;
}
if (GetPlayer()->HasUnitState(UNIT_STATE_STUNNED))
{
- SendTradeStatus(TRADE_STATUS_YOU_STUNNED);
+ info.Status = TRADE_STATUS_YOU_STUNNED;
+ SendTradeStatus(info);
return;
}
if (isLogingOut())
{
- SendTradeStatus(TRADE_STATUS_YOU_LOGOUT);
+ info.Status = TRADE_STATUS_YOU_LOGOUT;
+ SendTradeStatus(info);
return;
}
if (GetPlayer()->IsInFlight())
{
- SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR);
+ info.Status = TRADE_STATUS_TARGET_TO_FAR;
+ SendTradeStatus(info);
return;
}
@@ -692,55 +728,64 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
if (!pOther)
{
- SendTradeStatus(TRADE_STATUS_NO_TARGET);
+ info.Status = TRADE_STATUS_NO_TARGET;
+ SendTradeStatus(info);
return;
}
if (pOther == GetPlayer() || pOther->m_trade)
{
- SendTradeStatus(TRADE_STATUS_BUSY);
+ info.Status = TRADE_STATUS_BUSY;
+ SendTradeStatus(info);
return;
}
if (!pOther->IsAlive())
{
- SendTradeStatus(TRADE_STATUS_TARGET_DEAD);
+ info.Status = TRADE_STATUS_TARGET_DEAD;
+ SendTradeStatus(info);
return;
}
if (pOther->IsInFlight())
{
- SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR);
+ info.Status = TRADE_STATUS_TARGET_TO_FAR;
+ SendTradeStatus(info);
return;
}
if (pOther->HasUnitState(UNIT_STATE_STUNNED))
{
- SendTradeStatus(TRADE_STATUS_TARGET_STUNNED);
+ info.Status = TRADE_STATUS_TARGET_STUNNED;
+ SendTradeStatus(info);
return;
}
if (pOther->GetSession()->isLogingOut())
{
- SendTradeStatus(TRADE_STATUS_TARGET_LOGOUT);
+ info.Status = TRADE_STATUS_TARGET_LOGOUT;
+ SendTradeStatus(info);
return;
}
if (pOther->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
{
- SendTradeStatus(TRADE_STATUS_IGNORE_YOU);
+ info.Status = TRADE_STATUS_IGNORE_YOU;
+ SendTradeStatus(info);
return;
}
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_TRADE) && pOther->GetTeam() !=_player->GetTeam())
{
- SendTradeStatus(TRADE_STATUS_WRONG_FACTION);
+ info.Status = TRADE_STATUS_WRONG_FACTION;
+ SendTradeStatus(info);
return;
}
if (!pOther->IsWithinDistInMap(_player, TRADE_DISTANCE, false))
{
- SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR);
+ info.Status = TRADE_STATUS_TARGET_TO_FAR;
+ SendTradeStatus(info);
return;
}
@@ -754,31 +799,9 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
_player->m_trade = new TradeData(_player, pOther);
pOther->m_trade = new TradeData(pOther, _player);
- WorldPacket data(SMSG_TRADE_STATUS, 2+7);
- data.WriteBit(0); // unk bit, usually 0
- data.WriteBits(TRADE_STATUS_BEGIN_TRADE, 5);
-
- ObjectGuid playerGuid = _player->GetGUID();
- // WTB StartBitStream...
- data.WriteBit(playerGuid[2]);
- data.WriteBit(playerGuid[4]);
- data.WriteBit(playerGuid[6]);
- data.WriteBit(playerGuid[0]);
- data.WriteBit(playerGuid[1]);
- data.WriteBit(playerGuid[3]);
- data.WriteBit(playerGuid[7]);
- data.WriteBit(playerGuid[5]);
-
- data.WriteByteSeq(playerGuid[4]);
- data.WriteByteSeq(playerGuid[1]);
- data.WriteByteSeq(playerGuid[2]);
- data.WriteByteSeq(playerGuid[3]);
- data.WriteByteSeq(playerGuid[0]);
- data.WriteByteSeq(playerGuid[7]);
- data.WriteByteSeq(playerGuid[6]);
- data.WriteByteSeq(playerGuid[5]);
-
- pOther->GetSession()->SendPacket(&data);
+ info.Status = TRADE_STATUS_BEGIN_TRADE;
+ info.TraderGuid = _player->GetGUID();
+ pOther->GetSession()->SendTradeStatus(info);
}
void WorldSession::HandleSetTradeGoldOpcode(WorldPacket& recvPacket)
@@ -808,10 +831,12 @@ void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
if (!my_trade)
return;
+ TradeStatusInfo info;
// invalid slot number
if (tradeSlot >= TRADE_SLOT_COUNT)
{
- SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
+ info.Status = TRADE_STATUS_TRADE_CANCELED;
+ SendTradeStatus(info);
return;
}
@@ -819,7 +844,8 @@ void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
Item* item = _player->GetItemByPos(bag, slot);
if (!item || (tradeSlot != TRADE_SLOT_NONTRADED && !item->CanBeTraded(false, true)))
{
- SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
+ info.Status = TRADE_STATUS_TRADE_CANCELED;
+ SendTradeStatus(info);
return;
}
@@ -829,14 +855,16 @@ void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
if (my_trade->HasItem(iGUID))
{
// cheating attempt
- SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
+ info.Status = TRADE_STATUS_TRADE_CANCELED;
+ SendTradeStatus(info);
return;
}
- if (item->IsBindedNotWith(GetPlayer()->GetTrader()))
+ if (slot != TRADE_SLOT_NONTRADED && item->IsBindedNotWith(my_trade->GetTrader()))
{
- // The item is BOP tradeable but the trader wasn't eligible to get it.
- SendTradeStatus(TRADE_STATUS_NOT_ELIGIBLE, tradeSlot);
+ info.Status = TRADE_STATUS_NOT_ON_TAPLIST;
+ info.Slot = tradeSlot;
+ SendTradeStatus(info);
return;
}