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authorpete318 <pete318@hotmail.com>2015-07-25 16:34:19 +0000
committerr00ty <pete318@hotmail.com>2015-09-22 21:33:57 +0200
commitdcb7082277447c21b11c4a1d59f105fa342c172e (patch)
treecdfbcfb3f9019499f4c2ffe1540f88b13122e414 /src/server/game/Handlers/TradeHandler.cpp
parent0427870585f873b724b068541a933cdd68fa35a0 (diff)
Map local guids 6.x -> 3.3.35:
Implemented: https://github.com/TrinityCore/TrinityCore/commit/ca83e14f8b141fab0a13e08f48fca6c1ace0c4c7 https://github.com/TrinityCore/TrinityCore/commit/ee1c1b97be4492ecabe8b15ea6323fc37e4eaa8c https://github.com/TrinityCore/TrinityCore/commit/18e4ab6911468b829b0fc768e532a770263c3717 https://github.com/TrinityCore/TrinityCore/commit/bf37446b3c2ed73b4d3aa9e227d3eff5c53b378b https://github.com/TrinityCore/TrinityCore/commit/cb854a2b7bb7bd96cf9c4d1daf3789f797bf4db8 * This adds separate (per map) guid sequences depending on object type * Ported map object container from cmangos/mangos-wotlk@a2d396e * Added type container visitor for TypeUnorderedMapContainer * Implemented helper function to erase unique pairs from multimap containers * Moved object storage of all objects except players and transports to map level * Added containers linking database spawn id with creature/gameobject in world * Renamed DBTableGuid to spawnId * Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables * Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update * Added new function to return but not increment guid * Adjusted .debug loadcells to show low guid in map before/after load * Added debug messages for creature spawn/destroy, for map guid debugging * Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed.
Diffstat (limited to 'src/server/game/Handlers/TradeHandler.cpp')
-rw-r--r--src/server/game/Handlers/TradeHandler.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/server/game/Handlers/TradeHandler.cpp b/src/server/game/Handlers/TradeHandler.cpp
index c50888544de..fbfd16ae1c6 100644
--- a/src/server/game/Handlers/TradeHandler.cpp
+++ b/src/server/game/Handlers/TradeHandler.cpp
@@ -60,13 +60,13 @@ void WorldSession::SendTradeStatus(TradeStatusInfo const& info)
void WorldSession::HandleIgnoreTradeOpcode(WorldPacket& /*recvPacket*/)
{
- TC_LOG_DEBUG("network", "WORLD: Ignore Trade %u", _player->GetGUIDLow());
+ TC_LOG_DEBUG("network", "WORLD: Ignore Trade %u", _player->GetGUID().GetCounter());
// recvPacket.print_storage();
}
void WorldSession::HandleBusyTradeOpcode(WorldPacket& /*recvPacket*/)
{
- TC_LOG_DEBUG("network", "WORLD: Busy Trade %u", _player->GetGUIDLow());
+ TC_LOG_DEBUG("network", "WORLD: Busy Trade %u", _player->GetGUID().GetCounter());
// recvPacket.print_storage();
}
@@ -141,7 +141,7 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
if (myItems[i])
{
// logging
- TC_LOG_DEBUG("network", "partner storing: %u", myItems[i]->GetGUIDLow());
+ TC_LOG_DEBUG("network", "partner storing: %u", myItems[i]->GetGUID().GetCounter());
if (HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE))
{
sLog->outCommand(_player->GetSession()->GetAccountId(), "GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)",
@@ -159,7 +159,7 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
if (hisItems[i])
{
// logging
- TC_LOG_DEBUG("network", "player storing: %u", hisItems[i]->GetGUIDLow());
+ TC_LOG_DEBUG("network", "player storing: %u", hisItems[i]->GetGUID().GetCounter());
if (HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE))
{
sLog->outCommand(trader->GetSession()->GetAccountId(), "GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)",
@@ -182,21 +182,21 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
if (myItems[i])
{
if (!traderCanTrade)
- TC_LOG_ERROR("network", "trader can't store item: %u", myItems[i]->GetGUIDLow());
+ TC_LOG_ERROR("network", "trader can't store item: %u", myItems[i]->GetGUID().GetCounter());
if (_player->CanStoreItem(NULL_BAG, NULL_SLOT, playerDst, myItems[i], false) == EQUIP_ERR_OK)
_player->MoveItemToInventory(playerDst, myItems[i], true, true);
else
- TC_LOG_ERROR("network", "player can't take item back: %u", myItems[i]->GetGUIDLow());
+ TC_LOG_ERROR("network", "player can't take item back: %u", myItems[i]->GetGUID().GetCounter());
}
// return the already removed items to the original owner
if (hisItems[i])
{
if (!playerCanTrade)
- TC_LOG_ERROR("network", "player can't store item: %u", hisItems[i]->GetGUIDLow());
+ TC_LOG_ERROR("network", "player can't store item: %u", hisItems[i]->GetGUID().GetCounter());
if (trader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, hisItems[i], false) == EQUIP_ERR_OK)
trader->MoveItemToInventory(traderDst, hisItems[i], true, true);
else
- TC_LOG_ERROR("network", "trader can't take item back: %u", hisItems[i]->GetGUIDLow());
+ TC_LOG_ERROR("network", "trader can't take item back: %u", hisItems[i]->GetGUID().GetCounter());
}
}
}
@@ -214,7 +214,7 @@ static void setAcceptTradeMode(TradeData* myTrade, TradeData* hisTrade, Item* *m
{
if (Item* item = myTrade->GetItem(TradeSlots(i)))
{
- TC_LOG_DEBUG("network", "player trade item %u bag: %u slot: %u", item->GetGUIDLow(), item->GetBagSlot(), item->GetSlot());
+ TC_LOG_DEBUG("network", "player trade item %u bag: %u slot: %u", item->GetGUID().GetCounter(), item->GetBagSlot(), item->GetSlot());
//Can return NULL
myItems[i] = item;
myItems[i]->SetInTrade();
@@ -222,7 +222,7 @@ static void setAcceptTradeMode(TradeData* myTrade, TradeData* hisTrade, Item* *m
if (Item* item = hisTrade->GetItem(TradeSlots(i)))
{
- TC_LOG_DEBUG("network", "partner trade item %u bag: %u slot: %u", item->GetGUIDLow(), item->GetBagSlot(), item->GetSlot());
+ TC_LOG_DEBUG("network", "partner trade item %u bag: %u slot: %u", item->GetGUID().GetCounter(), item->GetBagSlot(), item->GetSlot());
hisItems[i] = item;
hisItems[i]->SetInTrade();
}
@@ -668,7 +668,7 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
return;
}
- if (pOther->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
+ if (pOther->GetSocial()->HasIgnore(GetPlayer()->GetGUID().GetCounter()))
{
info.Status = TRADE_STATUS_IGNORE_YOU;
SendTradeStatus(info);