diff options
author | pete318 <pete318@hotmail.com> | 2015-07-25 16:34:19 +0000 |
---|---|---|
committer | r00ty <pete318@hotmail.com> | 2015-09-22 21:33:57 +0200 |
commit | dcb7082277447c21b11c4a1d59f105fa342c172e (patch) | |
tree | cdfbcfb3f9019499f4c2ffe1540f88b13122e414 /src/server/game/Handlers/TradeHandler.cpp | |
parent | 0427870585f873b724b068541a933cdd68fa35a0 (diff) |
Map local guids 6.x -> 3.3.35:
Implemented:
https://github.com/TrinityCore/TrinityCore/commit/ca83e14f8b141fab0a13e08f48fca6c1ace0c4c7
https://github.com/TrinityCore/TrinityCore/commit/ee1c1b97be4492ecabe8b15ea6323fc37e4eaa8c
https://github.com/TrinityCore/TrinityCore/commit/18e4ab6911468b829b0fc768e532a770263c3717
https://github.com/TrinityCore/TrinityCore/commit/bf37446b3c2ed73b4d3aa9e227d3eff5c53b378b
https://github.com/TrinityCore/TrinityCore/commit/cb854a2b7bb7bd96cf9c4d1daf3789f797bf4db8
* This adds separate (per map) guid sequences depending on object type
* Ported map object container from cmangos/mangos-wotlk@a2d396e
* Added type container visitor for TypeUnorderedMapContainer
* Implemented helper function to erase unique pairs from multimap containers
* Moved object storage of all objects except players and transports to map level
* Added containers linking database spawn id with creature/gameobject in world
* Renamed DBTableGuid to spawnId
* Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables
* Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update
* Added new function to return but not increment guid
* Adjusted .debug loadcells to show low guid in map before/after load
* Added debug messages for creature spawn/destroy, for map guid debugging
* Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed.
Diffstat (limited to 'src/server/game/Handlers/TradeHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/TradeHandler.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/server/game/Handlers/TradeHandler.cpp b/src/server/game/Handlers/TradeHandler.cpp index c50888544de..fbfd16ae1c6 100644 --- a/src/server/game/Handlers/TradeHandler.cpp +++ b/src/server/game/Handlers/TradeHandler.cpp @@ -60,13 +60,13 @@ void WorldSession::SendTradeStatus(TradeStatusInfo const& info) void WorldSession::HandleIgnoreTradeOpcode(WorldPacket& /*recvPacket*/) { - TC_LOG_DEBUG("network", "WORLD: Ignore Trade %u", _player->GetGUIDLow()); + TC_LOG_DEBUG("network", "WORLD: Ignore Trade %u", _player->GetGUID().GetCounter()); // recvPacket.print_storage(); } void WorldSession::HandleBusyTradeOpcode(WorldPacket& /*recvPacket*/) { - TC_LOG_DEBUG("network", "WORLD: Busy Trade %u", _player->GetGUIDLow()); + TC_LOG_DEBUG("network", "WORLD: Busy Trade %u", _player->GetGUID().GetCounter()); // recvPacket.print_storage(); } @@ -141,7 +141,7 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[]) if (myItems[i]) { // logging - TC_LOG_DEBUG("network", "partner storing: %u", myItems[i]->GetGUIDLow()); + TC_LOG_DEBUG("network", "partner storing: %u", myItems[i]->GetGUID().GetCounter()); if (HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE)) { sLog->outCommand(_player->GetSession()->GetAccountId(), "GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)", @@ -159,7 +159,7 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[]) if (hisItems[i]) { // logging - TC_LOG_DEBUG("network", "player storing: %u", hisItems[i]->GetGUIDLow()); + TC_LOG_DEBUG("network", "player storing: %u", hisItems[i]->GetGUID().GetCounter()); if (HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE)) { sLog->outCommand(trader->GetSession()->GetAccountId(), "GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)", @@ -182,21 +182,21 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[]) if (myItems[i]) { if (!traderCanTrade) - TC_LOG_ERROR("network", "trader can't store item: %u", myItems[i]->GetGUIDLow()); + TC_LOG_ERROR("network", "trader can't store item: %u", myItems[i]->GetGUID().GetCounter()); if (_player->CanStoreItem(NULL_BAG, NULL_SLOT, playerDst, myItems[i], false) == EQUIP_ERR_OK) _player->MoveItemToInventory(playerDst, myItems[i], true, true); else - TC_LOG_ERROR("network", "player can't take item back: %u", myItems[i]->GetGUIDLow()); + TC_LOG_ERROR("network", "player can't take item back: %u", myItems[i]->GetGUID().GetCounter()); } // return the already removed items to the original owner if (hisItems[i]) { if (!playerCanTrade) - TC_LOG_ERROR("network", "player can't store item: %u", hisItems[i]->GetGUIDLow()); + TC_LOG_ERROR("network", "player can't store item: %u", hisItems[i]->GetGUID().GetCounter()); if (trader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, hisItems[i], false) == EQUIP_ERR_OK) trader->MoveItemToInventory(traderDst, hisItems[i], true, true); else - TC_LOG_ERROR("network", "trader can't take item back: %u", hisItems[i]->GetGUIDLow()); + TC_LOG_ERROR("network", "trader can't take item back: %u", hisItems[i]->GetGUID().GetCounter()); } } } @@ -214,7 +214,7 @@ static void setAcceptTradeMode(TradeData* myTrade, TradeData* hisTrade, Item* *m { if (Item* item = myTrade->GetItem(TradeSlots(i))) { - TC_LOG_DEBUG("network", "player trade item %u bag: %u slot: %u", item->GetGUIDLow(), item->GetBagSlot(), item->GetSlot()); + TC_LOG_DEBUG("network", "player trade item %u bag: %u slot: %u", item->GetGUID().GetCounter(), item->GetBagSlot(), item->GetSlot()); //Can return NULL myItems[i] = item; myItems[i]->SetInTrade(); @@ -222,7 +222,7 @@ static void setAcceptTradeMode(TradeData* myTrade, TradeData* hisTrade, Item* *m if (Item* item = hisTrade->GetItem(TradeSlots(i))) { - TC_LOG_DEBUG("network", "partner trade item %u bag: %u slot: %u", item->GetGUIDLow(), item->GetBagSlot(), item->GetSlot()); + TC_LOG_DEBUG("network", "partner trade item %u bag: %u slot: %u", item->GetGUID().GetCounter(), item->GetBagSlot(), item->GetSlot()); hisItems[i] = item; hisItems[i]->SetInTrade(); } @@ -668,7 +668,7 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket) return; } - if (pOther->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow())) + if (pOther->GetSocial()->HasIgnore(GetPlayer()->GetGUID().GetCounter())) { info.Status = TRADE_STATUS_IGNORE_YOU; SendTradeStatus(info); |