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authorOvahlord <dreadkiller@gmx.de>2024-07-27 01:16:01 +0200
committerOvahlord <dreadkiller@gmx.de>2024-07-27 11:03:38 +0200
commit03b6898518e9321fdb1b805b7757bf4801fa8d08 (patch)
treeae2f2f5d32f4e2be01d6a7dfee1f344cdfeef83d /src/server/game/Handlers/TraitHandler.cpp
parentacfba7fa1497d583a3c814db6e0161fe72bdfec9 (diff)
Core/Player: initial work on implementing talents for Cataclysm
- use a new structure to hold talent group data which will eventually replace the old master branch implementation - added support for unlocking dual talent specialization and switching specs - added basic support for learning and resetting talents
Diffstat (limited to 'src/server/game/Handlers/TraitHandler.cpp')
-rw-r--r--src/server/game/Handlers/TraitHandler.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/game/Handlers/TraitHandler.cpp b/src/server/game/Handlers/TraitHandler.cpp
index 1392ecf8ba9..4b458f576d1 100644
--- a/src/server/game/Handlers/TraitHandler.cpp
+++ b/src/server/game/Handlers/TraitHandler.cpp
@@ -23,8 +23,9 @@
#include "TraitMgr.h"
#include "TraitPackets.h"
-void WorldSession::HandleTraitsCommitConfig(WorldPackets::Traits::TraitsCommitConfig const& traitsCommitConfig)
+void WorldSession::HandleTraitsCommitConfig(WorldPackets::Traits::TraitsCommitConfig const& /*traitsCommitConfig*/)
{
+ /*
int32 configId = traitsCommitConfig.Config.ID;
UF::TraitConfig const* existingConfig = _player->GetTraitConfig(configId);
if (!existingConfig)
@@ -139,6 +140,7 @@ void WorldSession::HandleTraitsCommitConfig(WorldPackets::Traits::TraitsCommitCo
newConfigState.LocalIdentifier = savedConfig->LocalIdentifier;
_player->UpdateTraitConfig(std::move(newConfigState), traitsCommitConfig.SavedConfigID, needsCastTime);
+ */
}
void WorldSession::HandleClassTalentsRequestNewConfig(WorldPackets::Traits::ClassTalentsRequestNewConfig& classTalentsRequestNewConfig)