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authorSubv <s.v.h21@hotmail.com>2012-12-25 21:49:48 -0500
committerSubv <s.v.h21@hotmail.com>2012-12-25 21:50:39 -0500
commit9a11b59ba873addb39c9817317f80d43797bf3d5 (patch)
tree6ecc1d981f070dbc32c2563bb0a55e63043c4fa0 /src/server/game/Handlers/VehicleHandler.cpp
parente65da39f23ed4dfad38585ccf09ddcfc3138bbb7 (diff)
Core/Vehicles: Fixed riding vehicles and mind control auras.
Actually, fixed everything that allows you to control another unit.
Diffstat (limited to 'src/server/game/Handlers/VehicleHandler.cpp')
-rw-r--r--src/server/game/Handlers/VehicleHandler.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/server/game/Handlers/VehicleHandler.cpp b/src/server/game/Handlers/VehicleHandler.cpp
index b9603cc7822..6c1a7607e46 100644
--- a/src/server/game/Handlers/VehicleHandler.cpp
+++ b/src/server/game/Handlers/VehicleHandler.cpp
@@ -35,12 +35,7 @@ void WorldSession::HandleDismissControlledVehicle(WorldPacket &recvData)
return;
}
- uint64 guid;
-
- recvData.readPackGUID(guid);
-
MovementInfo mi;
- mi.guid = guid;
ReadMovementInfo(recvData, &mi);
_player->m_movementInfo = mi;