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authorTreeston <treeston.mmoc@gmail.com>2018-08-25 00:27:37 +0200
committerShauren <shauren.trinity@gmail.com>2021-10-23 00:11:44 +0200
commita5989dcee9150565e7f4b8e3f7a62a414a484a3f (patch)
treee20ec1eeddf0857b1f44fa045a8ed40a72081ab7 /src/server/game/Handlers/VehicleHandler.cpp
parentab95c5e9d7b848716e1c9432754f29c65cdb9382 (diff)
Core/Unit: Store charmer and charmed pointers on Unit directly, no more map lookups for Unit::GetCharmer and Unit::GetCharmed
(cherry picked from commit d4ef2529e91043bc719c3238714413fd21c9005c)
Diffstat (limited to 'src/server/game/Handlers/VehicleHandler.cpp')
-rw-r--r--src/server/game/Handlers/VehicleHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/VehicleHandler.cpp b/src/server/game/Handlers/VehicleHandler.cpp
index 4fbfc6c2408..dc7f217a028 100644
--- a/src/server/game/Handlers/VehicleHandler.cpp
+++ b/src/server/game/Handlers/VehicleHandler.cpp
@@ -26,7 +26,7 @@
void WorldSession::HandleMoveDismissVehicle(WorldPackets::Vehicle::MoveDismissVehicle& moveDismissVehicle)
{
- ObjectGuid vehicleGUID = _player->GetCharmGUID();
+ ObjectGuid vehicleGUID = _player->GetCharmedGUID();
if (vehicleGUID.IsEmpty())
return;