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authorleak <leak@bitmx.net>2012-03-24 01:25:08 +0100
committerleak <leak@bitmx.net>2012-03-24 01:25:08 +0100
commit12e55a04bb14f4a56576dcc0ead35e996d7dcc7d (patch)
treee99f4982d0f249d30ae51479c3f6975f757bb851 /src/server/game/Handlers
parent8e96b86715ac78e18d8fa5e14d9e7b9a3f2dc125 (diff)
Core/DBLayer: Convert PQuery() queries to prepared statements
Diffstat (limited to 'src/server/game/Handlers')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp48
-rwxr-xr-xsrc/server/game/Handlers/MailHandler.cpp18
-rwxr-xr-xsrc/server/game/Handlers/MiscHandler.cpp7
-rwxr-xr-xsrc/server/game/Handlers/PetitionsHandler.cpp86
-rwxr-xr-xsrc/server/game/Handlers/SpellHandler.cpp9
5 files changed, 128 insertions, 40 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 15e05ccfbf7..b7225e89235 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -702,12 +702,17 @@ void WorldSession::HandleCharDeleteOpcode(WorldPacket & recv_data)
return;
}
- QueryResult result = CharacterDatabase.PQuery("SELECT account, name FROM characters WHERE guid='%u'", GUID_LOPART(guid));
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_NAME_BY_GUID);
+
+ stmt->setUInt32(0, GUID_LOPART(guid));
+
+ PreparedQueryResult result = CharacterDatabase.Query(stmt);
+
if (result)
{
Field* fields = result->Fetch();
- accountId = fields[0].GetUInt32();
- name = fields[1].GetString();
+ accountId = fields[0].GetUInt32();
+ name = fields[1].GetString();
}
// prevent deleting other players' characters using cheating tools
@@ -1363,7 +1368,12 @@ void WorldSession::HandleCharCustomize(WorldPacket& recv_data)
uint8 gender, skin, face, hairStyle, hairColor, facialHair;
recv_data >> gender >> skin >> hairColor >> hairStyle >> facialHair >> face;
- QueryResult result = CharacterDatabase.PQuery("SELECT at_login FROM characters WHERE guid ='%u'", GUID_LOPART(guid));
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AT_LOGIN);
+
+ stmt->setUInt32(0, GUID_LOPART(guid));
+
+ PreparedQueryResult result = CharacterDatabase.Query(stmt);
+
if (!result)
{
WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
@@ -1422,15 +1432,18 @@ void WorldSession::HandleCharCustomize(WorldPacket& recv_data)
}
}
- if (QueryResult oldNameResult = CharacterDatabase.PQuery("SELECT name FROM characters WHERE guid ='%u'", GUID_LOPART(guid)))
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_NAME);
+ stmt->setUInt32(0, GUID_LOPART(guid));
+ result = CharacterDatabase.Query(stmt);
+
+ if (result)
{
- std::string oldname = oldNameResult->Fetch()[0].GetString();
- std::string IP_str = GetRemoteAddress();
- sLog->outChar("Account: %d (IP: %s), Character[%s] (guid:%u) Customized to: %s", GetAccountId(), IP_str.c_str(), oldname.c_str(), GUID_LOPART(guid), newName.c_str());
+ std::string oldname = result->Fetch()[0].GetString();
+ sLog->outChar("Account: %d (IP: %s), Character[%s] (guid:%u) Customized to: %s", GetAccountId(), GetRemoteAddress().c_str(), oldname.c_str(), GUID_LOPART(guid), newName.c_str());
}
Player::Customize(guid, gender, skin, face, hairStyle, hairColor, facialHair);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN);
stmt->setString(0, newName);
stmt->setUInt16(1, uint16(AT_LOGIN_CUSTOMIZE));
@@ -1575,7 +1588,13 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
recv_data >> gender >> skin >> hairColor >> hairStyle >> facialHair >> face >> race;
uint32 lowGuid = GUID_LOPART(guid);
- QueryResult result = CharacterDatabase.PQuery("SELECT class, level, at_login FROM characters WHERE guid ='%u'", lowGuid);
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CLASS_LVL_AT_LOGIN);
+
+ stmt->setUInt32(0, lowGuid);
+
+ PreparedQueryResult result = CharacterDatabase.Query(stmt);
+
if (!result)
{
WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
@@ -1811,8 +1830,13 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
{
// Reset guild
- if (QueryResult result2 = CharacterDatabase.PQuery("SELECT guildid FROM `guild_member` WHERE guid ='%u'", lowGuid))
- if (Guild* guild = sGuildMgr->GetGuildById((result2->Fetch()[0]).GetUInt32()))
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER);
+
+ stmt->setUInt32(0, lowGuid);
+
+ PreparedQueryResult result = CharacterDatabase.Query(stmt);
+ if (result)
+ if (Guild* guild = sGuildMgr->GetGuildById((result->Fetch()[0]).GetUInt32()))
guild->DeleteMember(MAKE_NEW_GUID(lowGuid, 0, HIGHGUID_PLAYER));
}
diff --git a/src/server/game/Handlers/MailHandler.cpp b/src/server/game/Handlers/MailHandler.cpp
index a8522bb2582..117824bfb62 100755
--- a/src/server/game/Handlers/MailHandler.cpp
+++ b/src/server/game/Handlers/MailHandler.cpp
@@ -128,12 +128,26 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data)
else
{
rc_team = sObjectMgr->GetPlayerTeamByGUID(rc);
- if (QueryResult result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM mail WHERE receiver = '%u'", GUID_LOPART(rc)))
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL_COUNT);
+
+ stmt->setUInt32(0, GUID_LOPART(rc));
+
+ PreparedQueryResult result = CharacterDatabase.Query(stmt);
+
+ if (result)
{
Field* fields = result->Fetch();
mails_count = fields[0].GetUInt32();
}
- if (QueryResult result = CharacterDatabase.PQuery("SELECT level FROM characters WHERE guid = '%u'", GUID_LOPART(rc)))
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_LEVEL);
+
+ stmt->setUInt32(0, GUID_LOPART(rc));
+
+ result = CharacterDatabase.Query(stmt);
+
+ if (result)
{
Field* fields = result->Fetch();
receiveLevel = fields[0].GetUInt8();
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index 17f96a0fcda..35872f8c63f 100755
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -1303,7 +1303,12 @@ void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data)
uint32 accid = player->GetSession()->GetAccountId();
- QueryResult result = LoginDatabase.PQuery("SELECT username, email, last_ip FROM account WHERE id=%u", accid);
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_WHOIS);
+
+ stmt->setUInt32(0, accid);
+
+ PreparedQueryResult result = LoginDatabase.Query(stmt);
+
if (!result)
{
SendNotification(LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, charname.c_str());
diff --git a/src/server/game/Handlers/PetitionsHandler.cpp b/src/server/game/Handlers/PetitionsHandler.cpp
index 38d17d8c3b6..e072004c48c 100755
--- a/src/server/game/Handlers/PetitionsHandler.cpp
+++ b/src/server/game/Handlers/PetitionsHandler.cpp
@@ -215,7 +215,10 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data)
// a petition is invalid, if both the owner and the type matches
// we checked above, if this player is in an arenateam, so this must be
// datacorruption
- QueryResult result = CharacterDatabase.PQuery("SELECT petitionguid FROM petition WHERE ownerguid = '%u' AND type = '%u'", _player->GetGUIDLow(), type);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_BY_OWNER);
+ stmt->setUInt32(0, _player->GetGUIDLow());
+ stmt->setUInt8(1, type);
+ PreparedQueryResult result = CharacterDatabase.Query(stmt);
std::ostringstream ssInvalidPetitionGUIDs;
@@ -250,9 +253,14 @@ void WorldSession::HandlePetitionShowSignOpcode(WorldPacket& recv_data)
recv_data >> petitionguid; // petition guid
// solve (possible) some strange compile problems with explicit use GUID_LOPART(petitionguid) at some GCC versions (wrong code optimization in compiler?)
- uint32 petitionguid_low = GUID_LOPART(petitionguid);
+ uint32 petitionGuidLow = GUID_LOPART(petitionguid);
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_TYPE);
+
+ stmt->setUInt32(0, petitionGuidLow);
+
+ PreparedQueryResult result = CharacterDatabase.Query(stmt);
- QueryResult result = CharacterDatabase.PQuery("SELECT type FROM petition WHERE petitionguid = '%u'", petitionguid_low);
if (!result)
{
sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Petition %u is not found for player %u %s", GUID_LOPART(petitionguid), GetPlayer()->GetGUIDLow(), GetPlayer()->GetName());
@@ -265,18 +273,22 @@ void WorldSession::HandlePetitionShowSignOpcode(WorldPacket& recv_data)
if (type == GUILD_CHARTER_TYPE && _player->GetGuildId())
return;
- result = CharacterDatabase.PQuery("SELECT playerguid FROM petition_sign WHERE petitionguid = '%u'", petitionguid_low);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIGNATURE);
+
+ stmt->setUInt32(0, petitionGuidLow);
+
+ result = CharacterDatabase.Query(stmt);
// result == NULL also correct in case no sign yet
if (result)
signs = uint8(result->GetRowCount());
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_PETITION_SHOW_SIGNATURES petition entry: '%u'", petitionguid_low);
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_PETITION_SHOW_SIGNATURES petition entry: '%u'", petitionGuidLow);
WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (8+8+4+1+signs*12));
data << uint64(petitionguid); // petition guid
data << uint64(_player->GetGUID()); // owner guid
- data << uint32(petitionguid_low); // guild guid
+ data << uint32(petitionGuidLow); // guild guid
data << uint8(signs); // sign's count
for (uint8 i = 1; i <= signs; ++i)
@@ -311,9 +323,11 @@ void WorldSession::SendPetitionQueryOpcode(uint64 petitionguid)
uint32 type;
std::string name = "NO_NAME_FOR_GUID";
- // TODO: Use CHAR_LOAD_PETITION PS
- QueryResult result = CharacterDatabase.PQuery("SELECT ownerguid, name, type "
- "FROM petition WHERE petitionguid = '%u'", GUID_LOPART(petitionguid));
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION);
+
+ stmt->setUInt32(0, GUID_LOPART(petitionguid));
+
+ PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (result)
{
@@ -382,7 +396,11 @@ void WorldSession::HandlePetitionRenameOpcode(WorldPacket & recv_data)
if (!item)
return;
- QueryResult result = CharacterDatabase.PQuery("SELECT type FROM petition WHERE petitionguid = '%u'", GUID_LOPART(petitionGuid));
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_TYPE);
+
+ stmt->setUInt32(0, GUID_LOPART(petitionGuid));
+
+ PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (result)
{
@@ -422,7 +440,7 @@ void WorldSession::HandlePetitionRenameOpcode(WorldPacket & recv_data)
}
}
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PETITION_NAME);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PETITION_NAME);
stmt->setString(0, newName);
stmt->setUInt32(1, GUID_LOPART(petitionGuid));
@@ -446,11 +464,12 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket & recv_data)
recv_data >> petitionGuid; // petition guid
recv_data >> unk;
- QueryResult result = CharacterDatabase.PQuery(
- "SELECT ownerguid, "
- " (SELECT COUNT(playerguid) FROM petition_sign WHERE petition_sign.petitionguid = '%u') AS signs, "
- " type "
- "FROM petition WHERE petitionguid = '%u'", GUID_LOPART(petitionGuid), GUID_LOPART(petitionGuid));
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIGNATURES);
+
+ stmt->setUInt32(0, GUID_LOPART(petitionGuid));
+ stmt->setUInt32(1, GUID_LOPART(petitionGuid));
+
+ PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
{
@@ -518,9 +537,14 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket & recv_data)
if (++signs > type) // client signs maximum
return;
- //client doesn't allow to sign petition two times by one character, but not check sign by another character from same account
- //not allow sign another player from already sign player account
- result = CharacterDatabase.PQuery("SELECT playerguid FROM petition_sign WHERE player_account = '%u' AND petitionguid = '%u'", GetAccountId(), GUID_LOPART(petitionGuid));
+ // Client doesn't allow to sign petition two times by one character, but not check sign by another character from same account
+ // not allow sign another player from already sign player account
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIG_BY_ACCOUNT);
+
+ stmt->setUInt32(0, GetAccountId());
+ stmt->setUInt32(1, GUID_LOPART(petitionGuid));
+
+ result = CharacterDatabase.Query(stmt);
if (result)
{
@@ -538,7 +562,7 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket & recv_data)
return;
}
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PETITION_SIGNATURE);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PETITION_SIGNATURE);
stmt->setUInt32(0, GUID_LOPART(ownerGuid));
stmt->setUInt32(1, GUID_LOPART(petitionGuid));
@@ -576,7 +600,12 @@ void WorldSession::HandlePetitionDeclineOpcode(WorldPacket & recv_data)
recv_data >> petitionguid; // petition guid
sLog->outDebug(LOG_FILTER_NETWORKIO, "Petition %u declined by %u", GUID_LOPART(petitionguid), _player->GetGUIDLow());
- QueryResult result = CharacterDatabase.PQuery("SELECT ownerguid FROM petition WHERE petitionguid = '%u'", GUID_LOPART(petitionguid));
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_OWNER_BY_GUID);
+
+ stmt->setUInt32(0, GUID_LOPART(petitionguid));
+
+ PreparedQueryResult result = CharacterDatabase.Query(stmt);
+
if (!result)
return;
@@ -608,7 +637,12 @@ void WorldSession::HandleOfferPetitionOpcode(WorldPacket & recv_data)
if (!player)
return;
- QueryResult result = CharacterDatabase.PQuery("SELECT type FROM petition WHERE petitionguid = '%u'", GUID_LOPART(petitionguid));
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_TYPE);
+
+ stmt->setUInt32(0, GUID_LOPART(petitionguid));
+
+ PreparedQueryResult result = CharacterDatabase.Query(stmt);
+
if (!result)
return;
@@ -667,7 +701,13 @@ void WorldSession::HandleOfferPetitionOpcode(WorldPacket & recv_data)
}
}
- result = CharacterDatabase.PQuery("SELECT playerguid FROM petition_sign WHERE petitionguid = '%u'", GUID_LOPART(petitionguid));
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIGNATURE);
+
+ stmt->setUInt32(0, GUID_LOPART(petitionguid));
+
+ result = CharacterDatabase.Query(stmt);
+
// result == NULL also correct charter without signs
if (result)
signs = uint8(result->GetRowCount());
diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp
index 9ea0e124112..36986075b4e 100755
--- a/src/server/game/Handlers/SpellHandler.cpp
+++ b/src/server/game/Handlers/SpellHandler.cpp
@@ -241,7 +241,12 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
if (item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))// wrapped?
{
- QueryResult result = CharacterDatabase.PQuery("SELECT entry, flags FROM character_gifts WHERE item_guid = '%u'", item->GetGUIDLow());
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GIFT_BY_ITEM);
+
+ stmt->setUInt32(0, item->GetGUIDLow());
+
+ PreparedQueryResult result = CharacterDatabase.Query(stmt);
+
if (result)
{
Field* fields = result->Fetch();
@@ -260,7 +265,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
return;
}
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT);
stmt->setUInt32(0, item->GetGUIDLow());