diff options
| author | Nefarion <nefarion123@gmail.com> | 2013-03-08 21:41:30 +0100 |
|---|---|---|
| committer | Nefarion <nefarion123@gmail.com> | 2013-03-08 21:55:37 +0100 |
| commit | 49fd11ab5aebcbce86ca2ee48711287cf020d798 (patch) | |
| tree | 8086b6f797c80dbf09edd8f41c1c79912838e3b6 /src/server/game/Handlers | |
| parent | 2dbe3d6cfe2d174b5edf9fdb6720fee21c7009d2 (diff) | |
First step of comment style refactoring to doxygen-style.
Diffstat (limited to 'src/server/game/Handlers')
| -rw-r--r-- | src/server/game/Handlers/CalendarHandler.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Handlers/MailHandler.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Handlers/MovementHandler.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Handlers/PetHandler.cpp | 6 | ||||
| -rw-r--r-- | src/server/game/Handlers/PetitionsHandler.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Handlers/QuestHandler.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Handlers/SpellHandler.cpp | 4 |
9 files changed, 14 insertions, 14 deletions
diff --git a/src/server/game/Handlers/CalendarHandler.cpp b/src/server/game/Handlers/CalendarHandler.cpp index 86f943cf1bf..fd8b5f08460 100644 --- a/src/server/game/Handlers/CalendarHandler.cpp +++ b/src/server/game/Handlers/CalendarHandler.cpp @@ -25,7 +25,7 @@ SMSG_CALENDAR_EVENT_INVITE_NOTES_ALERT [ uint64(inviteId), string(Text) ] SMSG_CALENDAR_EVENT_INVITE_STATUS_ALERT [ uint64(eventId), uint32(eventTime), uint32(unkFlag), uint8(deletePending) ] SMSG_CALENDAR_RAID_LOCKOUT_UPDATED SendCalendarRaidLockoutUpdated(InstanceSave const* save) ------ TODO ----- +@todo Finish complains' handling - what to do with received complains and how to respond? Find out what to do with all "not used yet" opcodes @@ -147,7 +147,7 @@ void WorldSession::HandleCalendarGetCalendar(WorldPacket& /*recvData*/) data << uint32(boundCounter); data.append(dataBuffer); - // TODO: Fix this, how we do know how many and what holidays to send? + /// @todo Fix this, how we do know how many and what holidays to send? uint32 holidayCount = 0; data << uint32(holidayCount); for (uint32 i = 0; i < holidayCount; ++i) diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 34352706005..f1ec017962e 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -556,7 +556,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte } // need to check team only for first character - // TODO: what to if account already has characters of both races? + /// @todo what to if account already has characters of both races? if (!allowTwoSideAccounts) { uint32 accTeam = 0; @@ -575,7 +575,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte } // search same race for cinematic or same class if need - // TODO: check if cinematic already shown? (already logged in?; cinematic field) + /// @todo check if cinematic already shown? (already logged in?; cinematic field) while ((skipCinematics == 1 && !haveSameRace) || createInfo->Class == CLASS_DEATH_KNIGHT) { if (!result->NextRow()) diff --git a/src/server/game/Handlers/MailHandler.cpp b/src/server/game/Handlers/MailHandler.cpp index ac3471471a2..d137e034302 100644 --- a/src/server/game/Handlers/MailHandler.cpp +++ b/src/server/game/Handlers/MailHandler.cpp @@ -735,7 +735,7 @@ void WorldSession::HandleMailCreateTextItem(WorldPacket& recvData) } } -//TODO Fix me! ... this void has probably bad condition, but good data are sent +/// @todo Fix me! ... this void has probably bad condition, but good data are sent void WorldSession::HandleQueryNextMailTime(WorldPacket & /*recvData*/) { WorldPacket data(MSG_QUERY_NEXT_MAIL_TIME, 8); diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index 475d3474391..5a9289904f5 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -1066,7 +1066,7 @@ void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket& recvData) recvData >> time_skipped; sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_MOVE_TIME_SKIPPED"); - /// TODO + //// @todo must be need use in Trinity We substract server Lags to move time (AntiLags) for exmaple diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index 5b023fa160c..6f1c2a30d5e 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -392,7 +392,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData) { // NOTE: this is actually called many times while falling // even after the player has been teleported away - // TODO: discard movement packets after the player is rooted + /// @todo discard movement packets after the player is rooted if (plrMover->isAlive()) { plrMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth()); diff --git a/src/server/game/Handlers/PetHandler.cpp b/src/server/game/Handlers/PetHandler.cpp index 6de657b5d91..fc5f6fbd513 100644 --- a/src/server/game/Handlers/PetHandler.cpp +++ b/src/server/game/Handlers/PetHandler.cpp @@ -93,7 +93,7 @@ void WorldSession::HandlePetAction(WorldPacket& recvData) return; } - //TODO: allow control charmed player? + /// @todo allow control charmed player? if (pet->GetTypeId() == TYPEID_PLAYER && !(flag == ACT_COMMAND && spellid == COMMAND_ATTACK)) return; @@ -185,7 +185,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint32 spellid if (_player->HasAuraType(SPELL_AURA_MOD_PACIFY)) { //pet->SendPetCastFail(spellid, SPELL_FAILED_PACIFIED); - //TODO: Send proper error message to client + /// @todo Send proper error message to client return; } @@ -792,7 +792,7 @@ void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket) spell->m_cast_count = castCount; // probably pending spell cast spell->m_targets = targets; - // TODO: need to check victim? + /// @todo need to check victim? SpellCastResult result; if (caster->m_movedPlayer) result = spell->CheckPetCast(caster->m_movedPlayer->GetSelectedUnit()); diff --git a/src/server/game/Handlers/PetitionsHandler.cpp b/src/server/game/Handlers/PetitionsHandler.cpp index b4510545def..83cf793519f 100644 --- a/src/server/game/Handlers/PetitionsHandler.cpp +++ b/src/server/game/Handlers/PetitionsHandler.cpp @@ -111,7 +111,7 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket& recvData) } else { - // TODO: find correct opcode + /// @todo find correct opcode if (_player->getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) { SendNotification(LANG_ARENA_ONE_TOOLOW, sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)); diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp index 2724a523667..97e13d52913 100644 --- a/src/server/game/Handlers/QuestHandler.cpp +++ b/src/server/game/Handlers/QuestHandler.cpp @@ -502,7 +502,7 @@ void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recvData) _player->GetName().c_str(), _player->GetGUIDLow(), questId); return; } - // TODO: need a virtual function + /// @todo need a virtual function if (_player->InBattleground()) if (Battleground* bg = _player->GetBattleground()) if (bg->GetTypeID() == BATTLEGROUND_AV) diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp index 8f63345925d..ef5a749f9c6 100644 --- a/src/server/game/Handlers/SpellHandler.cpp +++ b/src/server/game/Handlers/SpellHandler.cpp @@ -59,7 +59,7 @@ void WorldSession::HandleClientCastFlags(WorldPacket& recvPacket, uint8 castFlag void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket) { - // TODO: add targets.read() check + /// @todo add targets.read() check Player* pUser = _player; // ignore for remote control state @@ -547,7 +547,7 @@ void WorldSession::HandleSpellClick(WorldPacket& recvData) if (!unit) return; - // TODO: Unit::SetCharmedBy: 28782 is not in world but 0 is trying to charm it! -> crash + /// @todo Unit::SetCharmedBy: 28782 is not in world but 0 is trying to charm it! -> crash if (!unit->IsInWorld()) return; |
