diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2015-12-31 19:51:07 +0100 |
|---|---|---|
| committer | Treeston <treeston.mmoc@gmail.com> | 2015-12-31 19:51:07 +0100 |
| commit | eb3dc8a4f064d89b78248a511bcf67f805ea3314 (patch) | |
| tree | b22127216ef2ecb748ff817d0f293748bb263938 /src/server/game/Handlers | |
| parent | 082eeda7fef26928090d42d1632e0dce1dfe5ab0 (diff) | |
| parent | 43fa7d48a5650c71f74098f3398cf5aca89c3837 (diff) | |
Merge pull request #16110 from Treeston/3.3.5-instancerevive
Game/Maps: Clean up instance zone-in handling
Diffstat (limited to 'src/server/game/Handlers')
| -rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 71 | ||||
| -rw-r--r-- | src/server/game/Handlers/MovementHandler.cpp | 19 |
2 files changed, 82 insertions, 8 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index 6dcd3242a6c..345202dc329 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -866,8 +866,77 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData) bool teleported = false; if (player->GetMapId() != at->target_mapId) { - if (!sMapMgr->CanPlayerEnter(at->target_mapId, player, false)) + if (Map::EnterState denyReason = sMapMgr->PlayerCannotEnter(at->target_mapId, player, false)) + { + bool reviveAtTrigger = false; // should we revive the player if he is trying to enter the correct instance? + switch (denyReason) + { + case Map::CANNOT_ENTER_NO_ENTRY: + TC_LOG_DEBUG("maps", "MAP: Player '%s' attempted to enter map with id %d which has no entry", player->GetName().c_str(), at->target_mapId); + break; + case Map::CANNOT_ENTER_UNINSTANCED_DUNGEON: + TC_LOG_DEBUG("maps", "MAP: Player '%s' attempted to enter dungeon map %d but no instance template was found", player->GetName().c_str(), at->target_mapId); + break; + case Map::CANNOT_ENTER_DIFFICULTY_UNAVAILABLE: + TC_LOG_DEBUG("maps", "MAP: Player '%s' attempted to enter instance map %d but the requested difficulty was not found", player->GetName().c_str(), at->target_mapId); + if (MapEntry const* entry = sMapStore.LookupEntry(at->target_mapId)) + player->SendTransferAborted(entry->MapID, TRANSFER_ABORT_DIFFICULTY, player->GetDifficulty(entry->IsRaid())); + break; + case Map::CANNOT_ENTER_NOT_IN_RAID: + if (MapEntry const* entry = sMapStore.LookupEntry(at->target_mapId)) + { + char const* mapName = entry->name[player->GetSession()->GetSessionDbcLocale()]; + TC_LOG_DEBUG("maps", "MAP: Player '%s' must be in a raid group to enter instance '%s'", player->GetName().c_str(), mapName); + // probably there must be special opcode, because client has this string constant in GlobalStrings.lua + player->GetSession()->SendAreaTriggerMessage(player->GetSession()->GetTrinityString(LANG_INSTANCE_RAID_GROUP_ONLY), mapName); + } + reviveAtTrigger = true; + break; + case Map::CANNOT_ENTER_CORPSE_IN_DIFFERENT_INSTANCE: + { + WorldPacket data(SMSG_CORPSE_NOT_IN_INSTANCE); + player->GetSession()->SendPacket(&data); + TC_LOG_DEBUG("maps", "MAP: Player '%s' does not have a corpse in instance map %d and cannot enter", player->GetName().c_str(), at->target_mapId); + break; + } + case Map::CANNOT_ENTER_INSTANCE_BIND_MISMATCH: + if (MapEntry const* entry = sMapStore.LookupEntry(at->target_mapId)) + { + char const* mapName = entry->name[player->GetSession()->GetSessionDbcLocale()]; + TC_LOG_DEBUG("maps", "MAP: Player '%s' cannot enter instance map '%s' because their permanent bind is incompatible with their group's", player->GetName().c_str(), mapName); + // is there a special opcode for this? + // @todo figure out how to get player localized difficulty string (e.g. "10 player", "Heroic" etc) + ChatHandler(player->GetSession()).PSendSysMessage(player->GetSession()->GetTrinityString(LANG_INSTANCE_BIND_MISMATCH), mapName); + } + reviveAtTrigger = true; + break; + case Map::CANNOT_ENTER_TOO_MANY_INSTANCES: + player->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_TOO_MANY_INSTANCES); + TC_LOG_DEBUG("maps", "MAP: Player '%s' cannot enter instance map %d because he has exceeded the maximum number of instances per hour.", player->GetName().c_str(), at->target_mapId); + reviveAtTrigger = true; + break; + case Map::CANNOT_ENTER_MAX_PLAYERS: + player->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_MAX_PLAYERS); + reviveAtTrigger = true; + break; + case Map::CANNOT_ENTER_ZONE_IN_COMBAT: + player->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_ZONE_IN_COMBAT); + reviveAtTrigger = true; + break; + default: + break; + } + + if (reviveAtTrigger) // check if the player is touching the areatrigger leading to the map his corpse is on + if (!player->IsAlive() && player->HasCorpse()) + if (player->GetCorpseLocation().GetMapId() == at->target_mapId) + { + player->ResurrectPlayer(0.5f); + player->SpawnCorpseBones(); + } + return; + } if (Group* group = player->GetGroup()) if (group->isLFGGroup() && player->GetMap()->IsDungeon()) diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index 84816bf3f33..33a50fad1f5 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -75,9 +75,9 @@ void WorldSession::HandleMoveWorldportAckOpcode() } // relocate the player to the teleport destination - // the CanEnter checks are done in TeleporTo but conditions may change + // the CannotEnter checks are done in TeleporTo but conditions may change // while the player is in transit, for example the map may get full - if (!newMap || !newMap->CanEnter(GetPlayer())) + if (!newMap || newMap->CannotEnter(GetPlayer())) { TC_LOG_ERROR("network", "Map %d (%s) could not be created for player %d (%s), porting player to homebind", loc.GetMapId(), newMap ? newMap->GetMapName() : "Unknown", GetPlayer()->GetGUID().GetCounter(), GetPlayer()->GetName().c_str()); GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation()); @@ -142,19 +142,18 @@ void WorldSession::HandleMoveWorldportAckOpcode() } // resurrect character at enter into instance where his corpse exist after add to map - Corpse* corpse = GetPlayer()->GetMap()->GetCorpseByPlayer(GetPlayer()->GetGUID()); - if (corpse && corpse->GetType() != CORPSE_BONES) - { - if (mEntry->IsDungeon()) + + if (mEntry->IsDungeon() && !GetPlayer()->IsAlive()) + if (GetPlayer()->GetCorpseLocation().GetMapId() == mEntry->MapID) { GetPlayer()->ResurrectPlayer(0.5f, false); GetPlayer()->SpawnCorpseBones(); } - } bool allowMount = !mEntry->IsDungeon() || mEntry->IsBattlegroundOrArena(); if (mInstance) { + // check if this instance has a reset time and send it to player if so Difficulty diff = GetPlayer()->GetDifficulty(mEntry->IsRaid()); if (MapDifficulty const* mapDiff = GetMapDifficultyData(mEntry->MapID, diff)) { @@ -167,6 +166,12 @@ void WorldSession::HandleMoveWorldportAckOpcode() } } } + + // check if instance is valid + if (!GetPlayer()->CheckInstanceValidity(false)) + GetPlayer()->m_InstanceValid = false; + + // instance mounting is handled in InstanceTemplate allowMount = mInstance->AllowMount; } |
