diff options
author | Xanadu <none@none> | 2010-07-20 02:49:28 +0200 |
---|---|---|
committer | Xanadu <none@none> | 2010-07-20 02:49:28 +0200 |
commit | 79622802f397258ee0f34327ba3ae6977ca3e7ff (patch) | |
tree | 1868946c234ab9ee256a6b7766a15713eae94235 /src/server/game/Instances/InstanceData.cpp | |
parent | 7dd2dc91816ab8b3bc3b99a1b1c99c7ea314d5a8 (diff) | |
parent | f906976837502fa5aa81b982b901d1509f5aa0c4 (diff) |
Merge. Revision history for source files should be all back now.
--HG--
branch : trunk
rename : sql/CMakeLists.txt => sql/tools/CMakeLists.txt
rename : src/server/game/Pools/PoolHandler.cpp => src/server/game/Pools/PoolMgr.cpp
rename : src/server/game/Pools/PoolHandler.h => src/server/game/Pools/PoolMgr.h
rename : src/server/game/PrecompiledHeaders/NixCorePCH.cpp => src/server/game/PrecompiledHeaders/gamePCH.cpp
rename : src/server/game/PrecompiledHeaders/NixCorePCH.h => src/server/game/PrecompiledHeaders/gamePCH.h
Diffstat (limited to 'src/server/game/Instances/InstanceData.cpp')
-rw-r--r-- | src/server/game/Instances/InstanceData.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Instances/InstanceData.cpp b/src/server/game/Instances/InstanceData.cpp index 214c5ca2327..7408efe97e5 100644 --- a/src/server/game/Instances/InstanceData.cpp +++ b/src/server/game/Instances/InstanceData.cpp @@ -19,7 +19,7 @@ */ #include "InstanceData.h" -#include "Database/DatabaseEnv.h" +#include "DatabaseEnv.h" #include "Map.h" #include "Player.h" #include "GameObject.h" @@ -43,7 +43,7 @@ void InstanceData::HandleGameObject(uint64 GUID, bool open, GameObject *go) if (go) go->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY); else - debug_log("TSCR: InstanceData: HandleGameObject failed"); + sLog.outDebug("TSCR: InstanceData: HandleGameObject failed"); } bool InstanceData::IsEncounterInProgress() const @@ -263,7 +263,7 @@ void InstanceData::DoUseDoorOrButton(uint64 uiGuid, uint32 uiWithRestoreTime, bo pGo->ResetDoorOrButton(); } else - error_log("SD2: Script call DoUseDoorOrButton, but gameobject entry %u is type %u.",pGo->GetEntry(),pGo->GetGoType()); + sLog.outError("SD2: Script call DoUseDoorOrButton, but gameobject entry %u is type %u.",pGo->GetEntry(),pGo->GetGoType()); } } @@ -294,7 +294,7 @@ void InstanceData::DoUpdateWorldState(uint32 uiStateId, uint32 uiStateData) pPlayer->SendUpdateWorldState(uiStateId, uiStateData); } else - debug_log("TSCR: DoUpdateWorldState attempt send data but no players in map."); + sLog.outDebug("TSCR: DoUpdateWorldState attempt send data but no players in map."); } // Send Notify to all players in instance @@ -318,7 +318,7 @@ void InstanceData::DoCompleteAchievement(uint32 achievement) if (!pAE) { - error_log("TSCR: DoCompleteAchievement called for not existing achievement %u", achievement); + sLog.outError("TSCR: DoCompleteAchievement called for not existing achievement %u", achievement); return; } |