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authorShauren <shauren.trinity@gmail.com>2023-01-08 21:16:53 +0100
committerShauren <shauren.trinity@gmail.com>2023-01-08 21:16:53 +0100
commitd791afae1dfcfaf592326f787755ca32d629e4d3 (patch)
tree54dc9916ede5800e110a2f0edff91530811fbdb8 /src/server/game/Instances/InstanceLockMgr.cpp
parentb6820a706f46f18b9652fcd9806e4bec8805d29d (diff)
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compatible api)
Diffstat (limited to 'src/server/game/Instances/InstanceLockMgr.cpp')
-rw-r--r--src/server/game/Instances/InstanceLockMgr.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/server/game/Instances/InstanceLockMgr.cpp b/src/server/game/Instances/InstanceLockMgr.cpp
index 7ce1dcdbbaf..9f4eb710a50 100644
--- a/src/server/game/Instances/InstanceLockMgr.cpp
+++ b/src/server/game/Instances/InstanceLockMgr.cpp
@@ -143,8 +143,8 @@ void InstanceLockMgr::Load()
auto sharedDataItr = instanceLockDataById.find(instanceId);
if (sharedDataItr == instanceLockDataById.end())
{
- TC_LOG_ERROR("instance.locks", "Missing instance data for instance id based lock (id %u)", instanceId);
- CharacterDatabase.PExecute("DELETE FROM character_instance_lock WHERE instanceId = %u", instanceId);
+ TC_LOG_ERROR("instance.locks", "Missing instance data for instance id based lock (id {})", instanceId);
+ CharacterDatabase.PExecute("DELETE FROM character_instance_lock WHERE instanceId = {}", instanceId);
continue;
}
@@ -263,10 +263,10 @@ InstanceLock* InstanceLockMgr::CreateInstanceLockForNewInstance(ObjectGuid const
GetNextResetTime(entries), 0);
_temporaryInstanceLocksByPlayer[playerGuid][entries.GetKey()].reset(instanceLock);
- TC_LOG_DEBUG("instance.locks", "[%u-%s | %u-%s] Created new temporary instance lock for %s in instance %u",
+ TC_LOG_DEBUG("instance.locks", "[{}-{} | {}-{}] Created new temporary instance lock for {} in instance {}",
entries.Map->ID, entries.Map->MapName[sWorld->GetDefaultDbcLocale()],
uint32(entries.MapDifficulty->DifficultyID), sDifficultyStore.AssertEntry(entries.MapDifficulty->DifficultyID)->Name[sWorld->GetDefaultDbcLocale()],
- playerGuid.ToString().c_str(), instanceId);
+ playerGuid.ToString(), instanceId);
return instanceLock;
}
@@ -294,10 +294,10 @@ InstanceLock* InstanceLockMgr::UpdateInstanceLockForPlayer(CharacterDatabaseTran
if (playerLocksItr->second.empty())
_temporaryInstanceLocksByPlayer.erase(playerLocksItr);
- TC_LOG_DEBUG("instance.locks", "[%u-%s | %u-%s] Promoting temporary lock to permanent for %s in instance %u",
+ TC_LOG_DEBUG("instance.locks", "[{}-{} | {}-{}] Promoting temporary lock to permanent for {} in instance {}",
entries.Map->ID, entries.Map->MapName[sWorld->GetDefaultDbcLocale()],
uint32(entries.MapDifficulty->DifficultyID), sDifficultyStore.AssertEntry(entries.MapDifficulty->DifficultyID)->Name[sWorld->GetDefaultDbcLocale()],
- playerGuid.ToString().c_str(), updateEvent.InstanceId);
+ playerGuid.ToString(), updateEvent.InstanceId);
}
}
}
@@ -324,10 +324,10 @@ InstanceLock* InstanceLockMgr::UpdateInstanceLockForPlayer(CharacterDatabaseTran
_instanceLocksByPlayer[playerGuid][entries.GetKey()].reset(instanceLock);
}
- TC_LOG_DEBUG("instance.locks", "[%u-%s | %u-%s] Created new instance lock for %s in instance %u",
+ TC_LOG_DEBUG("instance.locks", "[{}-{} | {}-{}] Created new instance lock for {} in instance {}",
entries.Map->ID, entries.Map->MapName[sWorld->GetDefaultDbcLocale()],
uint32(entries.MapDifficulty->DifficultyID), sDifficultyStore.AssertEntry(entries.MapDifficulty->DifficultyID)->Name[sWorld->GetDefaultDbcLocale()],
- playerGuid.ToString().c_str(), updateEvent.InstanceId);
+ playerGuid.ToString(), updateEvent.InstanceId);
}
else
{
@@ -346,10 +346,10 @@ InstanceLock* InstanceLockMgr::UpdateInstanceLockForPlayer(CharacterDatabaseTran
if (updateEvent.CompletedEncounter)
{
instanceLock->GetData()->CompletedEncountersMask |= 1u << updateEvent.CompletedEncounter->Bit;
- TC_LOG_DEBUG("instance.locks", "[%u-%s | %u-%s] Instance lock for %s in instance %u gains completed encounter [%u-%s]",
+ TC_LOG_DEBUG("instance.locks", "[{}-{} | {}-{}] Instance lock for {} in instance {} gains completed encounter [{}-{}]",
entries.Map->ID, entries.Map->MapName[sWorld->GetDefaultDbcLocale()],
uint32(entries.MapDifficulty->DifficultyID), sDifficultyStore.AssertEntry(entries.MapDifficulty->DifficultyID)->Name[sWorld->GetDefaultDbcLocale()],
- playerGuid.ToString().c_str(), updateEvent.InstanceId,
+ playerGuid.ToString(), updateEvent.InstanceId,
updateEvent.CompletedEncounter->ID, updateEvent.CompletedEncounter->Name[sWorld->GetDefaultDbcLocale()]);
}
@@ -364,10 +364,10 @@ InstanceLock* InstanceLockMgr::UpdateInstanceLockForPlayer(CharacterDatabaseTran
{
instanceLock->SetExpiryTime(GetNextResetTime(entries));
instanceLock->SetExtended(false);
- TC_LOG_DEBUG("instance.locks", "[%u-%s | %u-%s] Expired instance lock for %s in instance %u is now active",
+ TC_LOG_DEBUG("instance.locks", "[{}-{} | {}-{}] Expired instance lock for {} in instance {} is now active",
entries.Map->ID, entries.Map->MapName[sWorld->GetDefaultDbcLocale()],
uint32(entries.MapDifficulty->DifficultyID), sDifficultyStore.AssertEntry(entries.MapDifficulty->DifficultyID)->Name[sWorld->GetDefaultDbcLocale()],
- playerGuid.ToString().c_str(), updateEvent.InstanceId);
+ playerGuid.ToString(), updateEvent.InstanceId);
}
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_INSTANCE_LOCK);
@@ -404,7 +404,7 @@ void InstanceLockMgr::UpdateSharedInstanceLock(CharacterDatabaseTransaction tran
if (updateEvent.CompletedEncounter)
{
sharedData->CompletedEncountersMask |= 1u << updateEvent.CompletedEncounter->Bit;
- TC_LOG_DEBUG("instance.locks", "Instance %u gains completed encounter [%u-%s]",
+ TC_LOG_DEBUG("instance.locks", "Instance {} gains completed encounter [{}-{}]",
updateEvent.InstanceId, updateEvent.CompletedEncounter->ID, updateEvent.CompletedEncounter->Name[sWorld->GetDefaultDbcLocale()]);
}
@@ -432,7 +432,7 @@ void InstanceLockMgr::OnSharedInstanceLockDataDelete(uint32 instanceId)
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INSTANCE);
stmt->setUInt32(0, instanceId);
CharacterDatabase.Execute(stmt);
- TC_LOG_DEBUG("instance.locks", "Deleting instance %u as it is no longer referenced by any player", instanceId);
+ TC_LOG_DEBUG("instance.locks", "Deleting instance {} as it is no longer referenced by any player", instanceId);
}
std::pair<InstanceResetTimePoint, InstanceResetTimePoint> InstanceLockMgr::UpdateInstanceLockExtensionForPlayer(ObjectGuid const& playerGuid,
@@ -450,10 +450,10 @@ std::pair<InstanceResetTimePoint, InstanceResetTimePoint> InstanceLockMgr::Updat
stmt->setUInt32(3, entries.MapDifficulty->LockID);
CharacterDatabase.Execute(stmt);
- TC_LOG_DEBUG("instance.locks", "[%u-%s | %u-%s] Instance lock for %s is %s extended",
+ TC_LOG_DEBUG("instance.locks", "[{}-{} | {}-{}] Instance lock for {} is {} extended",
entries.Map->ID, entries.Map->MapName[sWorld->GetDefaultDbcLocale()],
uint32(entries.MapDifficulty->DifficultyID), sDifficultyStore.AssertEntry(entries.MapDifficulty->DifficultyID)->Name[sWorld->GetDefaultDbcLocale()],
- playerGuid.ToString().c_str(), extended ? "now" : "no longer");
+ playerGuid.ToString(), extended ? "now" : "no longer");
return { oldExpiryTime, instanceLock->GetEffectiveExpiryTime() };
}