diff options
author | jackpoz <giacomopoz@gmail.com> | 2017-12-10 12:39:37 +0100 |
---|---|---|
committer | jackpoz <giacomopoz@gmail.com> | 2017-12-24 22:50:59 +0100 |
commit | 12701cb0c6c45eb105ad449eb9a56e76d84d691e (patch) | |
tree | 9c1cded0812cddb9f7daccac81ba434a413dd0f6 /src/server/game/Instances/InstanceSaveMgr.cpp | |
parent | 3a536260f8cd6565726bf82e56dcb58b513b6331 (diff) |
Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
Diffstat (limited to 'src/server/game/Instances/InstanceSaveMgr.cpp')
-rw-r--r-- | src/server/game/Instances/InstanceSaveMgr.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp index a4b53c3ab78..6b010315afe 100644 --- a/src/server/game/Instances/InstanceSaveMgr.cpp +++ b/src/server/game/Instances/InstanceSaveMgr.cpp @@ -21,6 +21,7 @@ #include "Config.h" #include "DatabaseEnv.h" #include "DBCStores.h" +#include "GameTime.h" #include "GridNotifiers.h" #include "GridStates.h" #include "Group.h" @@ -105,7 +106,7 @@ InstanceSave* InstanceSaveManager::AddInstanceSave(uint32 mapId, uint32 instance resetTime = GetResetTimeFor(mapId, difficulty); else { - resetTime = time(nullptr) + 2 * HOUR; + resetTime = GameTime::GetGameTime() + 2 * HOUR; // normally this will be removed soon after in InstanceMap::Add, prevent error ScheduleReset(true, resetTime, InstResetEvent(0, mapId, difficulty, instanceId)); } @@ -300,7 +301,7 @@ void InstanceSaveManager::LoadInstances() void InstanceSaveManager::LoadResetTimes() { - time_t now = time(nullptr); + time_t now = GameTime::GetGameTime(); time_t today = (now / DAY) * DAY; // NOTE: Use DirectPExecute for tables that will be queried later @@ -511,12 +512,12 @@ void InstanceSaveManager::ForceGlobalReset(uint32 mapId, Difficulty difficulty) ScheduleReset(false, 0, InstResetEvent(1, mapId, difficulty, 0)); ScheduleReset(false, 0, InstResetEvent(4, mapId, difficulty, 0)); // force global reset on the instance - _ResetOrWarnAll(mapId, difficulty, false, time(nullptr)); + _ResetOrWarnAll(mapId, difficulty, false, GameTime::GetGameTime()); } void InstanceSaveManager::Update() { - time_t now = time(nullptr); + time_t now = GameTime::GetGameTime(); time_t t; while (!m_resetTimeQueue.empty()) @@ -633,7 +634,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b return; TC_LOG_DEBUG("misc", "InstanceSaveManager::ResetOrWarnAll: Processing map %s (%u) on difficulty %u (warn? %u)", mapEntry->name[0], mapid, uint8(difficulty), warn); - time_t now = time(nullptr); + time_t now = GameTime::GetGameTime(); if (!warn) { |