diff options
| author | Shauren <shauren.trinity@gmail.com> | 2017-06-05 19:25:42 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2017-06-05 19:25:42 +0200 |
| commit | 2639056071597edfdf74b31a16ce644610a1b6d9 (patch) | |
| tree | ef88f4eed4bd327f32ea7e9ba2370235677333eb /src/server/game/Instances/InstanceSaveMgr.cpp | |
| parent | 672bc29df96e67c6588f1f1e75da52ce8b8cdc1d (diff) | |
Core/Instances: Fixed and optimized instance id reuse
Diffstat (limited to 'src/server/game/Instances/InstanceSaveMgr.cpp')
| -rw-r--r-- | src/server/game/Instances/InstanceSaveMgr.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp index 2b5841d2fc4..bce01828896 100644 --- a/src/server/game/Instances/InstanceSaveMgr.cpp +++ b/src/server/game/Instances/InstanceSaveMgr.cpp @@ -323,11 +323,6 @@ void InstanceSaveManager::LoadResetTimes() uint32 instanceId = fields[0].GetUInt32(); - // Instances are pulled in ascending order from db and nextInstanceId is initialized with 1, - // so if the instance id is used, increment until we find the first unused one for a potential new instance - if (sMapMgr->GetNextInstanceId() == instanceId) - sMapMgr->SetNextInstanceId(instanceId + 1); - // Mark instance id as being used sMapMgr->RegisterInstanceId(instanceId); |
