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authormegamage <none@none.none>2011-11-23 09:34:08 -0500
committermegamage <none@none.none>2011-11-23 09:34:08 -0500
commit298c162c86130d59c6c60f2fedc7a9b2af034a8d (patch)
treea9d678c04646a98aaf715d64252ab56411a1f0fd /src/server/game/Instances/InstanceSaveMgr.cpp
parent1b3017472be902ddfb900230ea8efc07132927a1 (diff)
Do not allow an instance map to be created twice if it already exists. Fix #4018.
Diffstat (limited to 'src/server/game/Instances/InstanceSaveMgr.cpp')
-rwxr-xr-xsrc/server/game/Instances/InstanceSaveMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp
index bc2648ed02b..c4df7d647c3 100755
--- a/src/server/game/Instances/InstanceSaveMgr.cpp
+++ b/src/server/game/Instances/InstanceSaveMgr.cpp
@@ -521,7 +521,7 @@ void InstanceSaveManager::_ResetInstance(uint32 mapid, uint32 instanceId)
DeleteInstanceFromDB(instanceId); // even if save not loaded
- Map* iMap = ((MapInstanced*)map)->FindMap(instanceId);
+ Map* iMap = ((MapInstanced*)map)->FindInstanceMap(instanceId);
if (iMap && iMap->IsDungeon())
((InstanceMap*)iMap)->Reset(INSTANCE_RESET_RESPAWN_DELAY);