diff options
author | megamage <none@none.none> | 2011-11-23 09:34:08 -0500 |
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committer | megamage <none@none.none> | 2011-11-23 09:34:08 -0500 |
commit | 298c162c86130d59c6c60f2fedc7a9b2af034a8d (patch) | |
tree | a9d678c04646a98aaf715d64252ab56411a1f0fd /src/server/game/Instances/InstanceSaveMgr.cpp | |
parent | 1b3017472be902ddfb900230ea8efc07132927a1 (diff) |
Do not allow an instance map to be created twice if it already exists. Fix #4018.
Diffstat (limited to 'src/server/game/Instances/InstanceSaveMgr.cpp')
-rwxr-xr-x | src/server/game/Instances/InstanceSaveMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp index bc2648ed02b..c4df7d647c3 100755 --- a/src/server/game/Instances/InstanceSaveMgr.cpp +++ b/src/server/game/Instances/InstanceSaveMgr.cpp @@ -521,7 +521,7 @@ void InstanceSaveManager::_ResetInstance(uint32 mapid, uint32 instanceId) DeleteInstanceFromDB(instanceId); // even if save not loaded - Map* iMap = ((MapInstanced*)map)->FindMap(instanceId); + Map* iMap = ((MapInstanced*)map)->FindInstanceMap(instanceId); if (iMap && iMap->IsDungeon()) ((InstanceMap*)iMap)->Reset(INSTANCE_RESET_RESPAWN_DELAY); |