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authorNaios <naios-dev@live.de>2016-03-11 17:11:05 +0100
committerNaios <naios-dev@live.de>2016-03-11 18:35:49 +0100
commit329225b40d110bed634f8cd0a1ab5c6dc7bbbdd1 (patch)
tree5cf3f149429e6821660cdc9c04ef3210ac374e4b /src/server/game/Instances/InstanceSaveMgr.cpp
parenta8fe7f6eb7195368bbb4d0256927405f5e5c6f87 (diff)
Core/Game: Move singleton instances into compilation units
* Fixes issues when building shared libraries (prevents gcc and clang from providing several instance)
Diffstat (limited to 'src/server/game/Instances/InstanceSaveMgr.cpp')
-rw-r--r--src/server/game/Instances/InstanceSaveMgr.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp
index 7d0c9241a51..fc65a1da82f 100644
--- a/src/server/game/Instances/InstanceSaveMgr.cpp
+++ b/src/server/game/Instances/InstanceSaveMgr.cpp
@@ -38,6 +38,12 @@ InstanceSaveManager::~InstanceSaveManager()
{
}
+InstanceSaveManager* InstanceSaveManager::instance()
+{
+ static InstanceSaveManager instance;
+ return &instance;
+}
+
void InstanceSaveManager::Unload()
{
lock_instLists = true;