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authorShauren <shauren.trinity@gmail.com>2012-06-08 14:52:52 +0200
committerShauren <shauren.trinity@gmail.com>2012-06-08 14:52:52 +0200
commit32aa983fe23ffc49ae0cf5322bae9f31beab5d47 (patch)
tree7891c5622f0d3aa14c26655e3dfe21cf5a5b7bb7 /src/server/game/Instances/InstanceSaveMgr.cpp
parent1c0fc0a1eea8dc5ae1581b67b94473e669375902 (diff)
Core/Maps: Fixed possible crash when resetting instances
Diffstat (limited to 'src/server/game/Instances/InstanceSaveMgr.cpp')
-rwxr-xr-xsrc/server/game/Instances/InstanceSaveMgr.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp
index 2e0d1e47c92..59bb86cb68e 100755
--- a/src/server/game/Instances/InstanceSaveMgr.cpp
+++ b/src/server/game/Instances/InstanceSaveMgr.cpp
@@ -543,7 +543,10 @@ void InstanceSaveManager::_ResetInstance(uint32 mapid, uint32 instanceId)
if (iMap && iMap->IsDungeon())
((InstanceMap*)iMap)->Reset(INSTANCE_RESET_RESPAWN_DELAY);
- iMap->DeleteRespawnTimes();
+ if (iMap)
+ iMap->DeleteRespawnTimes();
+ else
+ Map::DeleteRespawnTimesInDB(mapid, instanceId);
// Free up the instance id and allow it to be reused
sMapMgr->FreeInstanceId(instanceId);