diff options
author | leak <leakzx@googlemail.com> | 2011-03-10 14:12:38 +0100 |
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committer | leak <leakzx@googlemail.com> | 2011-03-10 22:22:27 +0100 |
commit | 4569e4852a494aa68409e7be410e7906e6ed1f29 (patch) | |
tree | e4180ab8271ed19313377d24cba6bbb3ae20a7de /src/server/game/Instances/InstanceSaveMgr.cpp | |
parent | c28c3233efb725471cd011ccc70e4be2abe43bf6 (diff) |
Core/Instances: Recycle instance IDs. Should fix instance ID shifting and related issues with instance binding.
fixes #736
Diffstat (limited to 'src/server/game/Instances/InstanceSaveMgr.cpp')
-rwxr-xr-x | src/server/game/Instances/InstanceSaveMgr.cpp | 49 |
1 files changed, 23 insertions, 26 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp index e0a97059a2a..d3b5ad0f1e1 100755 --- a/src/server/game/Instances/InstanceSaveMgr.cpp +++ b/src/server/game/Instances/InstanceSaveMgr.cpp @@ -257,13 +257,10 @@ void InstanceSaveManager::_DelHelper(const char *fields, const char *table, cons } } -void InstanceSaveManager::CleanupAndPackInstances() +void InstanceSaveManager::LoadInstances() { uint32 oldMSTime = getMSTime(); - // load reset times and clean expired instances - sInstanceSaveMgr->LoadResetTimes(); - // Delete invalid character_instance and group_instance references CharacterDatabase.DirectExecute("DELETE ci.* FROM character_instance AS ci LEFT JOIN characters AS c ON ci.guid = c.guid WHERE c.guid IS NULL"); CharacterDatabase.DirectExecute("DELETE gi.* FROM group_instance AS gi LEFT JOIN groups AS g ON gi.guid = g.guid WHERE g.guid IS NULL"); @@ -281,26 +278,13 @@ void InstanceSaveManager::CleanupAndPackInstances() CharacterDatabase.DirectExecute("UPDATE corpse AS tmp LEFT JOIN instance ON tmp.instance = instance.id SET tmp.instance = 0 WHERE tmp.instance > 0 AND instance.id IS NULL"); CharacterDatabase.DirectExecute("UPDATE characters AS tmp LEFT JOIN instance ON tmp.instance_id = instance.id SET tmp.instance_id = 0 WHERE tmp.instance_id > 0 AND instance.id IS NULL"); - // Create new index - CharacterDatabase.DirectExecute("ALTER TABLE instance ADD newid INT UNSIGNED AUTO_INCREMENT, ADD INDEX(newid)"); - - // Update old ids - CharacterDatabase.DirectExecute("UPDATE account_instance_times AS tmp LEFT JOIN instance ON tmp.instanceId = instance.id SET tmp.instanceId = instance.newid WHERE tmp.instanceId > 0 AND instance.newid IS NOT NULL"); // can be null and must not be cleaned! its an "already reset" but still limited case - CharacterDatabase.DirectExecute("UPDATE corpse AS tmp LEFT JOIN instance ON tmp.instance = instance.id SET tmp.instance = instance.newid WHERE tmp.instance > 0"); - CharacterDatabase.DirectExecute("UPDATE character_instance AS tmp LEFT JOIN instance ON tmp.instance = instance.id SET tmp.instance = instance.newid WHERE tmp.instance > 0"); - CharacterDatabase.DirectExecute("UPDATE group_instance AS tmp LEFT JOIN instance ON tmp.instance = instance.id SET tmp.instance = instance.newid WHERE tmp.instance > 0"); - CharacterDatabase.DirectExecute("UPDATE characters AS tmp LEFT JOIN instance ON tmp.instance_id = instance.id SET tmp.instance_id = instance.newid WHERE tmp.instance_id > 0"); - CharacterDatabase.DirectExecute("UPDATE creature_respawn AS tmp LEFT JOIN instance ON tmp.instance = instance.id SET tmp.instance = instance.newid WHERE tmp.instance > 0"); - CharacterDatabase.DirectExecute("UPDATE gameobject_respawn AS tmp LEFT JOIN instance ON tmp.instance = instance.id SET tmp.instance = instance.newid WHERE tmp.instance > 0"); + // Initialize instance id storage (Needs to be done after the trash has been clean out) + sMapMgr->InitInstanceIds(); - // Update instance too - CharacterDatabase.DirectExecute("UPDATE instance SET id = newid"); - - // Finally drop the no longer needed column - CharacterDatabase.DirectExecute("ALTER TABLE instance DROP COLUMN newid"); + // Load reset times and clean expired instances + sInstanceSaveMgr->LoadResetTimes(); - // Bake some cookies for click - sLog->outString(">> Cleaned up and packed instances in %u ms", GetMSTimeDiffToNow(oldMSTime)); + sLog->outString(">> Loaded instances in %u ms", GetMSTimeDiffToNow(oldMSTime)); sLog->outString(); } @@ -322,20 +306,30 @@ void InstanceSaveManager::LoadResetTimes() typedef std::multimap<uint32 /*PAIR32(map,difficulty)*/, uint32 /*instanceid*/ > ResetTimeMapDiffInstances; ResetTimeMapDiffInstances mapDiffResetInstances; - QueryResult result = CharacterDatabase.Query("SELECT id, map, difficulty, resettime FROM instance WHERE resettime > 0"); + QueryResult result = CharacterDatabase.Query("SELECT id, map, difficulty, resettime FROM instance ORDER BY id ASC"); if (result) { do { Field* fields = result->Fetch(); + uint32 instanceId = fields[0].GetUInt32(); + + // Instances are pulled in ascending order from db and nextInstanceId is initialized with 1, + // so if the instance id is used, increment until we find the first unused one for a potential new instance + if (sMapMgr->GetNextInstanceId() == instanceId) + sMapMgr->SetNextInstanceId(instanceId + 1); + + // Mark instance id as being used + sMapMgr->RegisterInstanceId(instanceId); + if (time_t resettime = time_t(fields[3].GetUInt32())) { - uint32 id = fields[0].GetUInt32(); uint32 mapid = fields[1].GetUInt16(); uint32 difficulty = fields[2].GetUInt8(); - instResetTime[id] = ResetTimeMapDiffType(MAKE_PAIR32(mapid, difficulty), resettime); - mapDiffResetInstances.insert(ResetTimeMapDiffInstances::value_type(MAKE_PAIR32(mapid, difficulty), id)); + + instResetTime[instanceId] = ResetTimeMapDiffType(MAKE_PAIR32(mapid, difficulty), resettime); + mapDiffResetInstances.insert(ResetTimeMapDiffInstances::value_type(MAKE_PAIR32(mapid, difficulty), instanceId)); } } while (result->NextRow()); @@ -564,6 +558,9 @@ void InstanceSaveManager::_ResetInstance(uint32 mapid, uint32 instanceId) ((InstanceMap*)iMap)->Reset(INSTANCE_RESET_RESPAWN_DELAY); else sObjectMgr->DeleteRespawnTimeForInstance(instanceId); // even if map is not loaded + + // Free up the instance id and allow it to be reused + sMapMgr->FreeInstanceId(iMap->GetInstanceId()); } void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, bool warn, time_t resetTime) |