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authorShauren <shauren.trinity@gmail.com>2011-01-24 11:20:30 +0100
committerShauren <shauren.trinity@gmail.com>2011-01-24 11:20:30 +0100
commit464837077ad5621b5f040aa00ef2c49109da795a (patch)
treec97e5e86779a80eef37efbd3027f52aaa02c7a2e /src/server/game/Instances/InstanceSaveMgr.cpp
parente5b4f8e84d1230419e19d55f23b4fa754db4b5db (diff)
Core/Instances: Implemented hourly instance limit: players are limited to entering 5 instances per hour (account wide limit)
Diffstat (limited to 'src/server/game/Instances/InstanceSaveMgr.cpp')
-rwxr-xr-xsrc/server/game/Instances/InstanceSaveMgr.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp
index b6f9981d0df..30fc849cf6a 100755
--- a/src/server/game/Instances/InstanceSaveMgr.cpp
+++ b/src/server/game/Instances/InstanceSaveMgr.cpp
@@ -278,6 +278,7 @@ void InstanceSaveManager::CleanupAndPackInstances()
CharacterDatabase.DirectExecute("ALTER TABLE instance ADD newid INT UNSIGNED AUTO_INCREMENT, ADD INDEX(newid)");
// Update old ids
+ CharacterDatabase.DirectExecute("UPDATE account_instance_times AS tmp LEFT JOIN instance ON tmp.instanceId = instance.id SET tmp.instance = instance.newid WHERE tmp.instanceId > 0");
CharacterDatabase.DirectExecute("UPDATE corpse AS tmp LEFT JOIN instance ON tmp.instance = instance.id SET tmp.instance = instance.newid WHERE tmp.instance > 0");
CharacterDatabase.DirectExecute("UPDATE character_instance AS tmp LEFT JOIN instance ON tmp.instance = instance.id SET tmp.instance = instance.newid WHERE tmp.instance > 0");
CharacterDatabase.DirectExecute("UPDATE group_instance AS tmp LEFT JOIN instance ON tmp.instance = instance.id SET tmp.instance = instance.newid WHERE tmp.instance > 0");